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DOOM with ray-tracing

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Reply 21 of 28, by gerry

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whilst i admire the various attempts to improve graphics in older game by various techniques, once you are playing the game it almost always feels about the same. Not a bad thing, but shows just how much gameplay matters and how relatively little the graphics do for most games

Reply 22 of 28, by BEEN_Nath_58

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I don't know, I am not a fan of old games getting remastered or getting RT graphics. I tend to like what was original, and instead play the newer RT games.

previously known as Discrete_BOB_058

Reply 23 of 28, by Meatball

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I think this looks pretty good; better than Quake 2 (which wasn't terrible but didn't make me think anything more than "meh... looks plastic'y'.")

***->WINNER, 1ST PLACE<-***
2022 #QUAKE3totheMAX -560.5fps-
Brain Drain Retro LAN https://discord.com/channels/799008837918261328
Windows ME
NForce2 A7N8X-E DLX
Athlon 848/154MHz
DDR@411MHz (2-3-3-3)
GeForce 256 DDR@144/344MHz
ESS Maestr0-1

Reply 24 of 28, by RetroGamer4Ever

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One of the lead AMD Devs for their GPU stuff is doing a DX12 back-end for ioRTCW (id Tech 3/ioQuake3 games) that looks promising and will bring ray-tracing to RTCW and other games.

https://twitter.com/diharaw94/status/15353287 … n%2Fray-tracing

Reply 25 of 28, by Shnur

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Several days ago coreboot've added Doom as binary payload for their bootloader, would be nice if someone creates PCI OROM with this port for adding on PCI-expansion card or to main bios with cbrom\mmtool..

Reply 26 of 28, by TrashPanda

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The Serpent Rider wrote on 2022-04-20, 05:04:
badmojo wrote:

Which is why a flashlight is included

Basically that's fixing problem with duct tape.

It worked for Doom 3 😁

Oh noes, the cap let the shmooo out 😁