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Reasons to hate modern games

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Reply 100 of 232, by Sombrero

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I've never had much of a problem with escort missions even when they have been a bit stressfull, but I just played World of Warcraft Classic for a month and I don't think I've ever wanted to reach through the screen to strangle the person I'm escorting as bad as I did there. Kinda wanted to do the same to the game designers now that I'm thinking about it 🤣

There's a lot to dislike in modern games and especially in the game industry, but honestly there's plenty of stuff to hate in old games too. How many miss having to find a specific word in the manual to get through the drm? Or games where you can screw yourself unknowingly so bad you can't finish the game?

Reply 101 of 232, by Tetrium

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Sombrero wrote on 2022-06-22, 09:39:

I've never had much of a problem with escort missions even when they have been a bit stressfull, but I just played World of Warcraft Classic for a month and I don't think I've ever wanted to reach through the screen to strangle the person I'm escorting as bad as I did there. Kinda wanted to do the same to the game designers now that I'm thinking about it 🤣

There's a lot to dislike in modern games and especially in the game industry, but honestly there's plenty of stuff to hate in old games too. How many miss having to find a specific word in the manual to get through the drm? Or games where you can screw yourself unknowingly so bad you can't finish the game?

Heh, makes me think of a certain Prince Rurik who liked to sprint ahead into the next mob of enemies again and again giving your team basically no time to recover xD 😜
But we seen it always as some kind of a meme and we could actually skip these missions if we really wanted to unless you wanted some titles which I personally never cared much about.

There are some good things to say about modern games. For instance, if you like convenience and multiplayer and knowing exactly how good you are (winrates or kills or whatever gets your fance 😋 ), modern games will probably be more of your thing.

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Reply 102 of 232, by kaputnik

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There's a series of Youtube vids that illustrates my main problem with modern games perfectly:

If Doom was done today

They're ten years old by now, but still relevant 😁

Last edited by kaputnik on 2022-06-22, 11:20. Edited 1 time in total.

Reply 103 of 232, by zapbuzz

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final fantasy the one with ligtning the second release won't even play unless your super posh hardwares or glitchy 1st and 3rd releases are just fine i think they need explain for it

Reply 104 of 232, by RandomStranger

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kaputnik wrote on 2022-06-22, 11:14:

There's a series of Youtube vids that illustrates my main problem with modern games perfectly:

If Doom was done today

They're ten years old by now, but still relevant 😁

Not relly. I think this is better illustrates differences between old and new: https://youtu.be/jPqwDGXxLhU

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Reply 105 of 232, by dr_st

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kaputnik wrote on 2022-06-22, 11:14:

The Call of DOOty videos are wonderful.

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Reply 106 of 232, by leonardo

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Too many games try to be interactive movies. Not dismissing Call-of-DOOty here, but the one thing that unites all the bad games today (and from which a lot of bad stuff such as linearity and unskippable cutscenes stem from) is the fact that games became a vehicle for narratives to people who should be writing books or directing movies.

If one looks at a lot of the older games such as DooM, the "story" - if ever there was one - was often basically an afterthought to justify the premise and/or actions in the game.

Like "Wouldn't it be cool to shoot zombies and monsters on Mars?! Yeah. How come the zombies and monsters are there? I dunno, they opened a portal to hell or whatever. Great, we got it - now let's make a game!"

There are of course games where the lore had to be extended to keep up the player's interest. Usually these are games that are less viscerally involving or mechanically variable, such as RTS titles (think StarCraft or Homeworld) . For Homeworld to work the gamer has to be invested in the story, because every level is essentially the same but with a differently painted backdrop.

Even in these cases, the story is there to justify the game mechanics and goals - not the other way around!

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Reply 107 of 232, by Kerr Avon

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DosFreak wrote on 2022-06-18, 20:22:

Grand Theft Auto V was released in 2013 (on console)and has received numerous multiplayer DLC which is likely why the download is so large.
Ideally you'd be able to only download what you need but Rockstar considers online their bread and butter for GTA so it seems ridiculous to me you'd download the definitive edition and complain.
Play the 2013 or 2015 versions if you want a smaller game.

Doom 2016 on the PS4 is thirty-something GB when first installed. With all of the subsequent patches and updates, it is much larger, I think it was around 74 GB the last time I checked, with was a few years back. What is really annoying is that the patches and updates are almost all related to the multiplayer side of the game, which I never play, and there is no option for the user to allow "Only download and install patches and updates needed for the single player campaign".

(and I presume it's similar on other platforms)

Reply 108 of 232, by RandomStranger

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Kerr Avon wrote on 2022-06-22, 12:17:
DosFreak wrote on 2022-06-18, 20:22:

Grand Theft Auto V was released in 2013 (on console)and has received numerous multiplayer DLC which is likely why the download is so large.
Ideally you'd be able to only download what you need but Rockstar considers online their bread and butter for GTA so it seems ridiculous to me you'd download the definitive edition and complain.
Play the 2013 or 2015 versions if you want a smaller game.

Doom 2016 on the PS4 is thirty-something GB when first installed. With all of the subsequent patches and updates, it is much larger, I think it was around 74 GB the last time I checked, with was a few years back. What is really annoying is that the patches and updates are almost all related to the multiplayer side of the game, which I never play, and there is no option for the user to allow "Only download and install patches and updates needed for the single player campaign".

(and I presume it's similar on other platforms)

Yeah. At some point I've seen it suggested that digital distribution adds options to distribute games smarter. Like you could buy SP+MP for $60€ or SP/MP for $40€. I don't play MP either and it annoys me that I must pay for the part of a game I'll never use. Back in the day it wasn't uncommon that you could install SP and MP separately, though you still had to buy both. Now when you have tools that allow more flexibility, installing parts you have no interest in is forced on you more than ever.

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Reply 109 of 232, by ZellSF

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dr_st wrote on 2022-06-21, 17:45:
Joakim wrote on 2022-06-21, 15:23:

Escort missions. Hate them so much. Its not a new element though. Remember a mission in jedi knight 2 being horrible in this way and also tie fighter.

Stupid suicidal NPCs.

So I take it this thread stopped being about modern games? 😀

The problem is, asking about modern games in this forum is asking a bunch of old people to comment on a subject they know practically nothing about.

It's pretty much guaranteed to have lots of misinformation and go entirely off-topic.

Reply 110 of 232, by appiah4

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ZellSF wrote on 2022-06-22, 12:48:
dr_st wrote on 2022-06-21, 17:45:
Joakim wrote on 2022-06-21, 15:23:

Escort missions. Hate them so much. Its not a new element though. Remember a mission in jedi knight 2 being horrible in this way and also tie fighter.

Stupid suicidal NPCs.

So I take it this thread stopped being about modern games? 😀

The problem is, asking about modern games in this forum is asking a bunch of old people to comment on a subject they know practically nothing about.

It's pretty much guaranteed to have lots of misinformation and go entirely off-topic.

This is not true. The only fair criticism in this regard has been that some things mentioned so far sucked for older games as well. That doesn't necesserily disqualify them from being things that one can hate about modern games.

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Reply 111 of 232, by ZellSF

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That's still dishonest. It implies that those things are tied to modern games, where they're not.

That's the the only type of misinformation I see here though. Lots of complaints about modern games that applies to a very, very small minority of them.

Reply 112 of 232, by appiah4

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ZellSF wrote on 2022-06-22, 13:31:

That's the the only type of misinformation I see here though. Lots of complaints about modern games that applies to a very, very small minority of them.

It applies to a good share of the "AAA" market IMO.

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Reply 113 of 232, by ZellSF

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appiah4 wrote on 2022-06-22, 13:42:
ZellSF wrote on 2022-06-22, 13:31:

That's the the only type of misinformation I see here though. Lots of complaints about modern games that applies to a very, very small minority of them.

It applies to a good share of the "AAA" market IMO.

A lot of the things mentioned doesn't even do that...

However, "AAA market" != modern games. Conflating those two is very much misinformation.

Also, very much demonstrating my point that people here just are not knowledgable in the subject of modern games, if they can only talk about games so heavily pushed by marketing practically everyone knows about them.

Reply 114 of 232, by gaffa2002

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For me the issue goes beyond the gaming industry, it's all that "business" culture which is killing progress and creativity in every area.
In the gaming industry we have:
1-Half a dozen HUGE companies creating AAA games. The priority of such companies is to have profit above all else... the product cannot be "too good" as this adds to the final cost, in addition the product cannot be "too innovative" as there is no way to predict if it will return the investment. Considering AAA games may cost tens of millions, the risk is deemed too great. So we are stuck with a lot of similar games, which are delivered as barebones as possible (and only if it's deemed profitable, receive more content/fixes, etc.), reusing assets, engines, microtransactions, buggy, etc...

2-Thousands of small studios, which have more room for creativity, but in the end are just companies trying to survive and end up forced to resort to the freemium model with advertising and microtransactions (not that the AAA games don't do that, they do a lot). The game is usually built on top of a business model, and not the other way around.

3-Millions of indie developers, which thanks to the much better game creation tools available can get more creative. Problem is that the market gets flooded with games, 99.99% of which are not that good.

As consumers, the options we have are:

1-A few AAA games which look and plays similar inside its genre, are expensive and incomplete. You only get the promise of having more stuff added to it in the future (not for free, of course), and only IF the game succeeds.
The game may also very intrusive DRM to force you to be online as it helps in its profitability, which in my opinion is not because of piracy, but to be able to monitor your behavior in-game. This can be used to extract usage data from you so they can make a better decision on their next DLC, or just sell it as it can be used for directed advertising (or both, why not?). Some of those pretend to be free, but once you start playing the game nags you on every screen asking for money in a way or another, note that the game is already making a profit from ads and probably your usage data, so the microtransactions are just an extra.

2-Millions of indie games which can be amateurish crap, cheap copies of big tittles (those usually made by desperate indie studios trying to cash in the latest trends), or some real good and creative game. Unfortunately you need to search too much to find something worth your time, to the point the search itself is not worth your time.

Not to sound dramatic or anything, but for me the gaming industry grown too large for its own good... games are too expensive to make, and due to the cost they are designed to be "safe" for investors. On the other hand we have a single guy trying to create a cool game, but simply cannot do it alone as a game requires multiple talents to be made. Personally I'm not making any effort to support it (i.e. by consuming or buying the same game again and again) because I just don't care if it collapses. I know that the industry revenue throughout the years its growing steadily, but keep in mind all this money is going to fewer and fewer companies each year.

ZellSF wrote on 2022-06-22, 13:50:

A lot of the things mentioned doesn't even do that...

However, "AAA market" != modern games. Conflating those two is very much misinformation.

Also, very much demonstrating my point that people here just are not knowledgable in the subject of modern games, if they can only talk about games so heavily pushed by marketing practically everyone knows about them.

Edit: Quoting your comment as I though it was interesting. You are absolutely right (myself included as I don't have a clue about modern gaming outside the AAA market), unfortunately it shows that the AAA market seems to be only thing that exists as their advertising budget is probably far more than the budget of all the non-AAA games combined.

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Reply 115 of 232, by ratfink

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RandomStranger wrote on 2022-06-22, 11:41:
kaputnik wrote on 2022-06-22, 11:14:

There's a series of Youtube vids that illustrates my main problem with modern games perfectly:

If Doom was done today

They're ten years old by now, but still relevant 😁

Not relly. I think this is better illustrates differences between old and new: https://youtu.be/jPqwDGXxLhU

i liked this one (makes me laugh anyway):

https://youtu.be/W1ZtBCpo0eU

Reply 116 of 232, by RandomStranger

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ratfink wrote on 2022-06-22, 17:44:
RandomStranger wrote on 2022-06-22, 11:41:
kaputnik wrote on 2022-06-22, 11:14:

There's a series of Youtube vids that illustrates my main problem with modern games perfectly:

If Doom was done today

They're ten years old by now, but still relevant 😁

Not relly. I think this is better illustrates differences between old and new: https://youtu.be/jPqwDGXxLhU

i liked this one (makes me laugh anyway):

https://youtu.be/W1ZtBCpo0eU

These vids are fun, and they exist both ways: https://youtu.be/owYGxBtq7Io

But they just make fun of a problem, not really illustrate it.

Though this seems to be an actual mod.

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Reply 117 of 232, by dr_st

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It is an actual mod (Call of DOOty is too, in a way).

But it's a bit misleading, since Quake 1 did not look like this in 1996. 😀

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Reply 118 of 232, by ratfink

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RandomStranger wrote on 2022-06-22, 17:51:
These vids are fun, and they exist both ways: https://youtu.be/owYGxBtq7Io […]
Show full quote
ratfink wrote on 2022-06-22, 17:44:
RandomStranger wrote on 2022-06-22, 11:41:

Not relly. I think this is better illustrates differences between old and new: https://youtu.be/jPqwDGXxLhU

i liked this one (makes me laugh anyway):

https://youtu.be/W1ZtBCpo0eU

These vids are fun, and they exist both ways: https://youtu.be/owYGxBtq7Io

But they just make fun of a problem, not really illustrate it.

Though this seems to be an actual mod.

Off topic but I was reminded of that one I linked recently due to some - I think comparatively recent - films that have long-winded in-tracks that are basically a (very) long list of production/whatever companies the nature of whose input is not made evident, and I am pretty sure very few in the consumer audience gives two hoots about. Then again the same could be said to be true of all the detailed credits at the endof films, and that's been going on for years, in many cases not amounting to much more than "I was also there".

Reply 119 of 232, by Shagittarius

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I thought of some other things that aren't so much about the games but the state of the industry.

- Too many releases. Remember when during the Summer for like 3 months there were no game releases? I do. The games that were put out had more "Shelf Life".
- Gone Digital. I really hate the loss of physical releases. I don't buy games unless they are $20 now. I also usually forget I even wanted to play them because there's no box on my shelf to pick up and get excited about. The industry thought they were going to save a few bucks but I wonder has it really cost them more than they saved? Probably not, but I know they've lost 60% more money from me.
- Walking Simulators / Interactive Stories. You're a failed writer, get out of my hobby.