Reply 160 of 232, by Plasma
Shagittarius wrote on 2022-06-29, 14:13:Plasma wrote on 2022-06-29, 13:30:DNSDies wrote on 2022-06-28, 14:39:
You're right, it's just a puzzle. It's not a game, in the same way a jigsaw puzzle is not a game. A jigsaw is a puzzle. The cons […]
You're right, it's just a puzzle. It's not a game, in the same way a jigsaw puzzle is not a game.
A jigsaw is a puzzle. The consequences of its configuration are determinate, for fitting puzzle piece A to spot B has always the same outcome: the piece fits of not, and if the piece fits, the system state alters into a more lucid picture. If the piece does not fit, the system state remains the same.
You can win a game, but you only solve puzzles.
Also, Bioshock has an option to disable vita-chambers, by not using it you degrade a game into an interactive novel with no consequences where the rules don't matter. It becomes a puzzle with a set and simple solution.
A puzzle is a type of game. You do not need to be able to "win" a game. One of the definitions of game is "activity engaged in for diversion or amusement."
I think a win condition is a requirement for a game, but I also think finishing a puzzle is a win condition.
There are lots of games that you cannot definitively win (other than a high score). For example tetris and pinball.