VOGONS


First post, by Atomic Skull

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lowenz wrote on 2019-11-18, 18:46:
Dege wrote:

Thanks! I've just fixed it. I remember somebody reported very similar fogging bug in FFXI. I hope it'll fix that as well.

Just how can you be so talented? 😁 You're incredible, man!

The FFXI fog bug still exists as of v2.75. I check back periodically to see if it was fixed. Shame because other than that it works amazingly well with FFXI.

Screencap of FFXI in Sancuary of Zi'Tah with dgvoodoo2 v2.75 attached. Everything fogs correctly except the landscape. The large tree trunks are apparently part of the landscape while the branches as well as some of the smaller trees are not. FFXI uses some weird methods to render the screen, not surprising as the port was done by a group of programmers who really didn't "do" PC games and had most of their experience with making PS2 games. It seems like they use a common code base for both versions (though the PS2 version was discontinued a few years ago) with some wrapper code to get it working on the PC. Both versions had to be concurrent because both versions used the same game servers and had to be updated with new content at the same time.

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Reply 1 of 10, by Dege

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Yes, I remeber this issue being reported earlier. I'd check it out but

- my free account expired ages ago
- I don't have a clue how to get to the level/position where the problem occurs (I don't know the game(play) itself).

Is there an easy way that we could manage this?

Reply 2 of 10, by Atomic Skull

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It's not just that area it happens anywhere there is fog, it's just that zone always has fog so you don't have to wait around for fog weather which is relatively rare in the starting zones. Maybe is someone could do some sort of debug log you could see what's going on but other than that idk.

Reply 4 of 10, by djc5166

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Dege wrote on 2021-07-14, 15:14:
Yes, I remeber this issue being reported earlier. I'd check it out but […]
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Yes, I remeber this issue being reported earlier. I'd check it out but

- my free account expired ages ago
- I don't have a clue how to get to the level/position where the problem occurs (I don't know the game(play) itself).

Is there an easy way that we could manage this?

If you're still willing to look at the fog, I'm sure we can set you up with either a retail or private server account logged out in an affected area.

Reply 7 of 10, by mleko

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Atomic Skull wrote on 2021-07-13, 00:15:
lowenz wrote on 2019-11-18, 18:46:
Dege wrote:

Thanks! I've just fixed it. I remember somebody reported very similar fogging bug in FFXI. I hope it'll fix that as well.

Just how can you be so talented? 😁 You're incredible, man!

The FFXI fog bug still exists as of v2.75. I check back periodically to see if it was fixed. Shame because other than that it works amazingly well with FFXI.

Screencap of FFXI in Sancuary of Zi'Tah with dgvoodoo2 v2.75 attached. Everything fogs correctly except the landscape. The large tree trunks are apparently part of the landscape while the branches as well as some of the smaller trees are not. FFXI uses some weird methods to render the screen, not surprising as the port was done by a group of programmers who really didn't "do" PC games and had most of their experience with making PS2 games. It seems like they use a common code base for both versions (though the PS2 version was discontinued a few years ago) with some wrapper code to get it working on the PC. Both versions had to be concurrent because both versions used the same game servers and had to be updated with new content at the same time.

I couldn't find the exact spot, but this is how it should look like without dgVoodoo on with fog working.

I'm now using 2.78 and fog still doesn't work.

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Reply 9 of 10, by mleko

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Dege wrote on 2022-01-19, 14:58:

Ok, then if it can be reproduced on a private server at a given location, then I could look at it.

Hi Dege,
Thank you so much for looking into this.

How can we communicate privately so I can give you details for the private server?

EDIT: Please forgive my ignore. The problem wasn't dgVoodoo. It was because the game's ClippingPlane was set too high and bump mapping was ON, that's why the fog dissapeared.

BTW, thank you very very much for developing dgVoodoo. You gave a new life to this old game!