VOGONS


First post, by Sh1nRa358

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Leisure Suit Larry Magna Cum Laude inverse texture colors on 2d textures. Doesnt happen with dgvoodoo2 off. Happens with dx11 and dx12 settings. AMD machine.

Larry 2024-05-07 14-33-10.png
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Larry 2024-05-07 14-29-34.png
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Larry 2024-05-07 14-26-42.png
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Reply 1 of 10, by Sh1nRa358

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I used these pics in photoshop to put an invert filter on them and they didnt revert to normal coloring so i dont think it's inverse colors but it's definitely making the colors look weird. anyone have any insight on why this is happening?

Reply 3 of 10, by Sh1nRa358

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How can it be fixed?
Or rather, how can i swap those uvs in photoshop until this issue is fixed internally? I already know a method to replace textures in this game

Last edited by Sh1nRa358 on 2024-06-17, 17:54. Edited 1 time in total.

Reply 4 of 10, by Sh1nRa358

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Unfortunately, swapping the red and blue channels in photoshop didnt work. it still renders the same coloring. I thought that if i made the image have the bad coloring itself, that it will reverse the ingame coloring to the correct coloring. Nope

Reply 10 of 10, by Sh1nRa358

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Im amd too so that could be contributing as well 🤣. that tesselation is very hard on my system also. i cant go past lvl 2 or ill have 1fps (something that tess by depth 'could' remedy). that makes the models look amazing. having proxying dlls can knock some fps down. all that can add up on an 8gb max vram system i guess.