Today morning I couldn't stand and did a quick test with my ATI HD6450.
Tried it with the followings:
- Tomb Raider 3,4,5 (D3D)
- MadTrax (D3D, Glide)
- KQ MoE (D3D)
- One of the demos I listed in the readme (D3D with Phong shading)
Everything worked perfectly, except
- the usual, MadTrax wasn't completely smooth with Glide (because Glide needs power for emulated texture sampling, as always)
- I set vain useDynamicLighting to 1 in Options.cs, there was no dynamic lighting applied
I don't know what it does on HD7xxx series, as Glide has problems with that.
I have an older lower end card (ATI Radeon HD 4600). I was trying it with KQ MoE. It crashes the game on launch, either with the Glide or with the D3D.
Hmm, it's a DX 10.1 capable card. Are you interested in creating a log to see what happens (the same process that Walt did for me with Glide)?
@Stiletto: Thanks Pal, I very appreciate your service! 😀
I'm going to have a look at those links!