Reply 460 of 3949, by Dege
I do have XvT but I honestly don't remember playing it since I started using Nvidia hardware (late 2000). If the problem's the same as X-Wing Alliance's, then I'd suggest that it
Uhmm, sorry. I tried X-Wing Alliance and just wrote 'XvT' automatically... 😊
If I remember right, pixel center is at .5 in Glide (and so for a 3Dfx card) and .0 in D3D. So, is it possible that this game was developed on a 3Dfx hw of which driver wasn't compliant to D3D in the respect of D3D rasterization rules?
Yeah, all my dabbling in IDA seems to indicate that the value in the INI is completely ignored (as with most settings, even sound sample rate, which I had to fix via patching the EXE). Is it possible to force Z-Buffering?
If I edit 'useZFlag' it always gets overwritten by 'useZFlag=1' at the next game startup.
Z-buffer usage cannot be forced as there is no way to find out when the game provides correct z-coordinates (if at all) and when it wants to draw elements that really don't require a z-buffer like HUD.