Shing wrote:Is there a way to help you debugging Dege? Any games worth checking? Many games has that old-school fading fog effect and in my experience most of them are bugged with dgVoodoo. Tomb Raider 4-5 has a nice volumetric fog effect and it works perfectly in every situation.
Could you list some of them, plz?
So far I can see problems only with D3D3, it may handle choosing between w-fog and z-fog in a little different way than later versions. According to my own tests dgVoodoo works in compliance with DX>=5 as for fogging (with TR4/5 as well).
For example, if I experimentally force w-fog for Shadows of The Empire, then fog appears as it should. But that's an execute-buffer world.
Firstly thanks for making dgVoodoo!
On a fresh install on Windows 8.1 x64 I encounter an error while trying to play motorhead racing game..
It gives me a error about a missing file:- api-ms-win-core-crt-l2-1-0.dll even tho the file is present ever come across this ?
It's strange. Does this error message come without dgVoodoo?
By its name it must be an internal Windows dll, dgVoodoo doesn't need it directly.