dgVoodoo 2 for DirectX 11

General information and assistance with dgVoodoo.

Re: dgVoodoo 2 for DirectX 11

Postby lowenz » 2019-5-16 @ 22:22

RoyBatty wrote:Tried it, no menu.

It's impossible :D

Put soft_oal.dll (NOT "openal32.dll") in the bin dir.....and select it in the audio menu.
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Re: dgVoodoo 2 for DirectX 11

Postby antrad » 2019-5-19 @ 21:11

Is there a way to limit what resolutions a game can have available ?

I am playing Claw and it runs at 640x480. It has a cheat code to increase resolution, but I have to enter that cheat code several times until I get to a resolution I want. I would like to make the game think it only has 640x480 and 1024x768 available, so it changes to 1024x768 the first time I enter the cheat code.
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Re: dgVoodoo 2 for DirectX 11

Postby teleguy » 2019-5-19 @ 21:34

Try setting DefaultEnumeratedResolutions to "none" and ExtraEnumeratedResolutions to "640x480, 1024x768" in dgvoodoo.conf.
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Re: dgVoodoo 2 for DirectX 11

Postby antrad » 2019-5-20 @ 02:11

teleguy wrote:Try setting DefaultEnumeratedResolutions to "none" and ExtraEnumeratedResolutions to "640x480, 1024x768" in dgvoodoo.conf.


When I open that file all I get is junk, it must be encrypted or something.
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Re: dgVoodoo 2 for DirectX 11

Postby teleguy » 2019-5-20 @ 04:31

In newer versions of dgvoodoo you can edit the file with notepad, older versions are encrypted. Can't check right now, you might need a WIP.
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Re: dgVoodoo 2 for DirectX 11

Postby Arklay » 2019-5-20 @ 18:53

Pandora's Box
With dgv2 black screen with background music
Without dgv2 it's ok except with the 3d puzzle. When you have to put the last 3d piece the game crash at 100%. Then if you restart the game and you put again the last piece, the game will not crash. Very strange...
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Re: dgVoodoo 2 for DirectX 11

Postby antrad » 2019-5-20 @ 22:10

teleguy wrote:In newer versions of dgvoodoo you can edit the file with notepad, older versions are encrypted. Can't check right now, you might need a WIP.


Thanks, it worked perfectly with the WIP version.
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Re: dgVoodoo 2 for DirectX 11

Postby Dege » 2019-5-22 @ 14:15

Shing wrote:Thanks Dege for dgVoodoo. I just released my BF1942 graphics mod and dgVoodoo helped in many ways, so i was thinking about reporting these things.

Interestingly lightmaps are working on ships now. Idk what is causing it, never seen it from Geforce4 GPU/WinXP to modern GPU. But with dgVoodoo the lightmaps are loaded.

It removes stutters. As i modded the game i thought i ran into an engine limit, because it started to stutter. With dgVoodoo it's totally playable.

Also ReShade works perfectly now. The only bug is that it's crashing after 2 map loads. The game reloads everything when it loads a map and seems like dgVoodoo can't handle it too many times. Everything works perfectly if i load a second map, but at a third load it crashes.

Edit: Also everything is with the latest WIP59.1, but i think recent versions all worked in the same way.

It sounds great! :cool:
Where can your mod be downloaded from? I'm curious. Also, I might be able to fix those crashes (if they have the same reason as the original crash I fixed).
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Re: dgVoodoo 2 for DirectX 11

Postby Shing » 2019-5-22 @ 19:40

Dege wrote:It sounds great! :cool:
Where can your mod be downloaded from? I'm curious. Also, I might be able to fix those crashes (if they have the same reason as the original crash I fixed).


It's on moddb.
https://www.moddb.com/mods/high-definit ... /downloads

The crashing occurs without the mod too. It would be awesome to see that bug fixed. :lol: My mod currently is about updated textures, increased LOD/render and some other minor tweaks. I did a bit of overkill with the tweaks, but LAA patch fixes the memory problem and dgVoodoo removes the stuttering, so it's totally playable. Thanks for the tool again.
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Re: dgVoodoo 2 for DirectX 11

Postby RaVeN-05 » 2019-5-23 @ 08:01

dgVoodoo doesnot work with BlairWitch Projects, Coffin Rock etc... =(
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Re: dgVoodoo 2 for DirectX 11

Postby ZellSF » 2019-5-23 @ 08:04

RaVeN-05 wrote:dgVoodoo doesnot work with BlairWitch Projects, Coffin Rock etc... =(

Blair Witch Project Volume 1 should definitely work.
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Re: dgVoodoo 2 for DirectX 11

Postby RaVeN-05 » 2019-5-23 @ 08:07

maybe i should try, i tried with BlairWitch II: Coffin Rock
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Re: dgVoodoo 2 for DirectX 11

Postby batterymandark » 2019-5-23 @ 17:36

Tryed Outcast 1.1 "the updated one" with the latest 60.1 build, and so far it can stretch the image up, but can't change the games resolution to be higher.
and Avp Classic GoG, still refuses to scale in-game, but interesting enough, with the 59 build they shared the similar issue where they just shrink down to the top left as it was no upscaling done at all.

At least Outcast behaves somewhat different with build 60 vs 59, but Avp is still the same.
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Re: dgVoodoo 2 for DirectX 11

Postby antrad » 2019-5-23 @ 21:50

RaVeN-05 wrote:dgVoodoo doesnot work with BlairWitch Projects, Coffin Rock etc... =(


I played all three Blair Witch games (and Nocturne that runs on the same engine) with dgVoodoo 2 without any issues last year. I used version 2.54, Windows 7, AMD GPU.
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Re: dgVoodoo 2 for DirectX 11

Postby RaVeN-05 » 2019-5-27 @ 07:58

Well tried last version on BlairWitch2 Coffin Rock, works excellent, i never archive even close to that quality of graphic, Just best ever graphic, thank you so much, i am happy =)
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Re: dgVoodoo 2 for DirectX 11

Postby Arklay » 2019-6-12 @ 20:48

Rainbox Six Rogue Spear, i could play with this game without problem for a week, now it dosen't start anymore. Instantaneous crash. Inside "Rommel.log" there are some errors

Reactivating!
ColorToValue() : Unknown bit depth (32)
DirectDrawSurface::ConvertRSB() : Unknown pixel desc.

why? why i cant play with this piece of sheibe?
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Re: dgVoodoo 2 for DirectX 11

Postby demon_firefox » 2019-6-18 @ 13:01

Command & Conquer Generals
Issue: Ground texture is white on AMD Ryzen APU systems.

Image
(Game settings set to low in order to better visualize the issue.)

My system specs
dgVoodo Version: v2.55.4.1 and WIP61
CPU: AMD Ryzen 3 2200G
GPU: AMD Radeon Vega 8 (APU)
Driver: Adrenalin 2019 Edition 19.6.2
OS: Windows 10 x64 1903

I've tried several videocard profiles in dgVoodoo, but none of them work. However, the issue does not occur on my second system (Ryzen 1600X, Nvidia Pascal GTX 1070).
Is this issue related to dgVoodoo or rather a bug in the graphics driver?

Thanks in advance!
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Re: dgVoodoo 2 for DirectX 11

Postby xcomcmdr » 2019-6-18 @ 13:29

Enable Fast video memory access or use dgVoodoo2 v2.54
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Re: dgVoodoo 2 for DirectX 11

Postby demon_firefox » 2019-6-18 @ 14:43

Thanks for your fast reply!

While fast video access didn't fixed the ground textures, dgVoodoo2 v2.54 does indeed work correctly.
Is the current version (WIP 61) just bugged or was there an indented change from v2.54 to later versions that broke C&C Generals?
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