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Reply 700 of 1111, by ZellSF

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More adventures in doing pointless stuff, nGlide works:

olwin2 2018-11-29 18-47-38-27.jpg
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I had an issue playing Outlaws under nGlide (ingame menus weren't rendering correctly), but the game itself rendered properly.

Reply 701 of 1111, by luigi-master

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Hey, I just thought about something. The original release of Fable has an issue where the UI shrinks the higher your resolution is, as they're being rendered at their native res. Would it be possible to select a smaller resolution in game, and then use DGVoodoo to upscale the final image, leaving the UI at the same size?

Alternatively, there are some other DX9 titles that only go up to 1080p, such as Metal Gear Rising (though there's a hack available for it) and Gurumin. I'd test these games at 4K if I had a 4K monitor, but unfortunately I don't.

Reply 704 of 1111, by ZellSF

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Act of War - Direct Action
Seems to work (with resolution forcing). Problematic window handling forced window mode for me though.

ActOfWar 2018-11-30 18-43-41-89.jpg
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Fable - The Lost Chapters
Crashes in fullscreen, window can't get focus if "Disable Alt-Enter to toggle screen state" is on. Performance isn't ideal. Rendering otherwise seems OK. Resolution forcing works:

Fable 2018-11-30 18-14-14-36.jpg
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If you can tolerate some issues:

Fable 2018-11-30 18-30-59-69.jpg
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Fable 2018-11-30 18-30-59-69.jpg
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Gurumin
Seems to work. Resolution forcing too.

game 2018-11-30 16-41-40-65.jpg
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game 2018-11-30 16-41-40-65.jpg
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luigi-master wrote:

Hey, I just thought about something. The original release of Fable has an issue where the UI shrinks the higher your resolution is, as they're being rendered at their native res. Would it be possible to select a smaller resolution in game, and then use DGVoodoo to upscale the final image, leaving the UI at the same size?

Yes, that is what many of us are doing.

luigi-master wrote:

Alternatively, there are some other DX9 titles that only go up to 1080p, such as Metal Gear Rising (though there's a hack available for it) and Gurumin. I'd test these games at 4K if I had a 4K monitor, but unfortunately I don't.

Metal Gear Rising is too new for it to be likely to be shader model 2.0 or less, dgVoodoo doesn't support all Direct3D9 titles, only the ones requiring shader model 2.0 or earlier.

Reply 705 of 1111, by Expack3

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Really strange bug with Still Life 2 GOG version, which advertises as a PS/VS 2.0 game in its manual. The game won't progress past the intro videos without AA enabled in-game; when run with AA enabled, the character shadows are missing when in-game.

Debug logs for when not using and using AA are attached.

Attachments

Reply 707 of 1111, by luigi-master

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Hey Zell, I appreciate you testing those games out, I appreciate it! However Gurumin looks like it has a soft picture (especially compared to Fable), as if it's being upscaled. Can you confirm that it's the case, perhaps disable anti-aliasing of all kinds?

Reply 708 of 1111, by willow

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Sega rally revo dx9 shader 2 game
Doesn't launched with dgvoodoo 2.
'Failed to create a d3d device, make sure you've got d3d compatible drivers installed".

For that works, I must use this line "DefaultEnumeratedResolutions = none" and turn off antialiasing in game option and use 60hz option.
With 85hz or 120hz, the game doesn't launch. With "DefaultEnumeratedResolutions = all" same thing.

When the game is launched, menus are broken and game are broken.

Reply 709 of 1111, by ZellSF

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luigi-master wrote:

Hey Zell, I appreciate you testing those games out, I appreciate it! However Gurumin looks like it has a soft picture (especially compared to Fable), as if it's being upscaled. Can you confirm that it's the case, perhaps disable anti-aliasing of all kinds?

That screenshot was from the game running at 1280x720 with dgVoodoo forcing resolution, if resolution forcing wasn't working it would look like this:

game 2018-12-01 11-23-37-28.jpg
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That's 1280x720, upscaled by dgVoodoo2.

Low-resolution models and textures do not really benefit massively from high-resolution support, but rendering in a higher resolution is just often preferable to dealing with scaling problems.

Reply 710 of 1111, by luigi-master

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Alrighty, thanks for the clarification. I think it's just Japanese/anime looking games in general (like Valkyria 1, Neptunia) that suffer from soft image quality.

Side question: how do you guys know what shader model any given game uses? I know to find out what API they're using you can use rivatuner statistics server and it will tell you, and some games like Cryostasis give you the option of which shader model to use.

Reply 711 of 1111, by ZellSF

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No reliable way to tell afaik. Though shader model 3.0 support was added in DirectX 9.0c so if the game doesn't require that it's likely shader model 2.0 or earlier.

Spaceforce Captains (demo)
Will only load d3d9 from SysWOW64 unless exe is edited and then:

Captains 2018-12-01 20-42-19-18.jpg
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Reply 712 of 1111, by luigi-master

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Another game with some weird issues above 1080p; Earth Defense Force Insect Armageddon has an issue where the sky will be black, among other issues, when played above 1080p. This is a Shader Model 3 game, according to the minimum requirements, which DGvoodoo doesn't currently support.

Reply 713 of 1111, by ZellSF

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Stronghold 2 (demo)
dgVoodoo:(regardless of shader version set in game config):

Stronghold2Demo 2018-12-01 23-33-10-19.jpg
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Native:

Stronghold2Demo 2018-12-01 23-33-43-46.jpg
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Stronghold2Demo 2018-12-01 23-33-43-46.jpg
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Reply 714 of 1111, by Ithilin

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luigi-master wrote:

Alrighty, thanks for the clarification. I think it's just Japanese/anime looking games in general (like Valkyria 1, Neptunia) that suffer from soft image quality.

Side question: how do you guys know what shader model any given game uses? I know to find out what API they're using you can use rivatuner statistics server and it will tell you, and some games like Cryostasis give you the option of which shader model to use.

One way to check is to use the system requirements the game advertised upon release. MobyGames thankfully has archived those and allows for easy filtering.

Here's a filter for SM2 games:
https://www.mobygames.com/attribute/sheet/attributeId,19/

Reply 715 of 1111, by Dege

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ZellSF wrote:

Spaceforce Captains (demo)
Will only load d3d9 from SysWOW64 unless exe is edited and then:

How do you edit the exe? It only loads d3dx9_31.dll and d3dx9_32.dll. This game seems to be easily debuggable, so it'd be cool to run it through dgVoodoo.

Reply 716 of 1111, by ZellSF

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Dege wrote:
ZellSF wrote:

Spaceforce Captains (demo)
Will only load d3d9 from SysWOW64 unless exe is edited and then:

How do you edit the exe? It only loads d3dx9_31.dll and d3dx9_32.dll. This game seems to be easily debuggable, so it'd be cool to run it through dgVoodoo.

Well the way I do it (which probably isn't the right one) is open the exe in a hex editor and find this:

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Replace "d.3.d.9" with "v.3.d.9" and rename dgVoodoo d3d9.dll to v3d9.dll and put it in C:\Windows\SysWOW64

Reply 717 of 1111, by robertmo

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Wizardry: Llylgamyn Saga

works in:

WinVista 32-bit
WinVista 64-bit

works only with disabled music in:

Win10 32-bit
Win8.1 64-bit
Win7 64-bit

You can disable music either in game's menu or by removing LLYLMIDI.DAT file.
Game crashes just after selecting 3D display mode (hardware/software) if you have the music.

Reply 719 of 1111, by ZellSF

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Anno 1701
3D renders OK, as seen here:

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However some 2D objects are obviously missing, here's native:

Anno1701 2018-12-03 00-12-52-56.jpg
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Anno1701 2018-12-03 00-12-52-56.jpg
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Might have to launch the game without dgVoodoo to turn all graphic settings to minimum to get the game to run.

Fairy Bloom Freesia
Doesn't render characters:

FairyBloomFreesia 2018-12-02 23-25-14-10.jpg
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FairyBloomFreesia 2018-12-02 23-25-14-10.jpg
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Majesty 2 (demo)
Doesn't render game world properly. Game specifically says shader model 2.0 is minimum version:

Majesty2-Demo 2018-12-02 23-44-45-88.jpg
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Majesty2-Demo 2018-12-02 23-44-45-88.jpg
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99.67 KiB
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1265 views
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