Reply 1 of 9, by ZellSF
Works fine here, though you should set scaling mode to "Centered, keep aspect ratio", just "Centered" leaves it up to your display, which might not always handle the sometimes weird resolutions integer scaling gives.
"Max ISF" isn't a setting for integer scaling, that only value named that is for resolution forcing, to get actual integer scaling you need to right click tabs > show all sections... > GeneralExt.
Other potential problems is the config file not being read properly.
However, as I reported previously, dgVoodoo has some color glitches during palette animations when FMVs end, so it's not an ideal solution. Dege: did you ever look into that?
It should be possible to get integer scaling without problems using either DxWnd or Peixoto's patches. I'm going to say good luck with that (you need an old version of either program, and neither program is user friendly).
Edit: or just use the hode engine rewrite, though it is at a worrying "0.2.9". Or emulate the PSX version.
Reply 2 of 9, by FulValBot
Which resolution uses this game and which is your display?
Try to force the same resolution of that game in dgVoodoo2 too; don't use Max ISF, go to Integer scale factor setting and try to use X:n, Y:n (n = 1 or 2 or 3 or 4 or 5 etc etc; for example in a 1080p display if that resolution it's 640x480 try to set X:2, Y:2 to scale it at 1280x960); "MAX available" is not recommended
I suggest also to disable scaling in your video driver (GPU scaling is required for this)
Reply 3 of 9, by antrad
Reply 4 of 9, by willow
Reply 5 of 9, by FulValBot
With that resolution you can use 1280x1000 (NOT 1600x1000 because aspect ratio)
Reply 6 of 9, by ZellSF
It actually runs at 640x480, though probably internally pixel doubled from whatever the PSX version was running it. Hence the black bars. I wouldn't say anything certain about the aspect ratio of this (or other multiplatform games).
Reply 7 of 9, by antrad
Man, this game is gruesome. I wish I played it 20 years ago. When I played Limbo back in 2011 I was shocked by all the horrible deaths, but HOD did it more than a decade earlier. This is like Another World on steroids. Animated cutscenes are too childish and really stick out compared to the death filled gameplay.
Reply 8 of 9, by robertmo
Reply 9 of 9, by ZellSF
That link doesn't really say anything about which resolution the PSX outputs, or the PAR of that resolution.
I think you're correct, that link just doesn't confirm it.