VOGONS


First post, by FulValBot

User metadata
Rank Member
Rank
Member

Max Payne 1 is not using dgVoodoo2 in the first intro when launch the game

Reply 1 of 6, by lowenz

User metadata
Rank Oldbie
Rank
Oldbie
FulValBot wrote on 2022-02-22, 10:11:

Max Payne 1 is not using dgVoodoo2 in the first intro when launch the game

For Max Payne 1/2 just use the widescreen mod by ThirteenAG and enable the integrated d3d8to9 wrapper.
It's the best solution by far.
Remember to use indirectsound for the audio.

Reply 4 of 6, by Dege

User metadata
Rank l33t
Rank
l33t

The first intro video is played by DirectShow through DirectDraw.
dgVoodoo cannot hook into DDraw there because there is a compatibility entry for the game in the Windows system database which forces the system ddraw.dll to be loaded when the executable starts.

If you disable the entry for MaxPayne.exe then the video is played through dgVoodoo (altough you need at least WIP85.1 because I had to make improvements in the DShow hook layer) but I don't know what other problems this can cause in return.
So, I don't recommend disabling the entry, after all the video is played without glitches and problems, so no dgVoodoo is needed for that.

lowenz wrote on 2022-02-22, 10:57:
For Max Payne 1/2 just use the widescreen mod by ThirteenAG and enable the integrated d3d8to9 wrapper. It's the best solution by […]
Show full quote
FulValBot wrote on 2022-02-22, 10:11:

Max Payne 1 is not using dgVoodoo2 in the first intro when launch the game

For Max Payne 1/2 just use the widescreen mod by ThirteenAG and enable the integrated d3d8to9 wrapper.
It's the best solution by far.
Remember to use indirectsound for the audio.

Btw, why? Because of the widescreen patch?