VOGONS


Reply 20 of 31, by Gmlb256

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keropi wrote on 2022-04-28, 12:44:
ratsflif wrote on 2022-04-28, 11:44:

I'm having the same problem with Dott on my Pentium 90. Game randomly hangs and I have to reboot the PC. Tried the patches, tried disabling the cache, ran it both in midi mode and sound blaster but will still randomly lock up.

did try setting SB IRQ to 5?

I don't think that setting the Sound Blaster IRQ to 5 would fix that.

Had a similar experience using a real SBPro2 and an Aztech clone on a Socket 7 computer with a different game. I would try adjusting the "I/O Recovery Time", "Passive Relased" and "Delayed Transaction" BIOS settings if they are available as they could help.

Last edited by Gmlb256 on 2022-04-28, 14:24. Edited 1 time in total.

Reply 21 of 31, by ratsflif

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keropi wrote on 2022-04-28, 12:44:
ratsflif wrote on 2022-04-28, 11:44:

I'm having the same problem with Dott on my Pentium 90. Game randomly hangs and I have to reboot the PC. Tried the patches, tried disabling the cache, ran it both in midi mode and sound blaster but will still randomly lock up.

did try setting SB IRQ to 5?

Yeah, I have mine at 5 by default. I'm using an ESS Audiodrive 1869 which is basically a soundblaster pro and I have an MT32 pi for midi. I'm using the talkie version, I was going to try it with the floppy version but I would much rather play with the voices.

Reply 22 of 31, by foil_fresh

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i had the lock-up issue because of an older ctmouse driver in one of philscomputerlab driver packs. dott would lock up a few minutes into the game. i did everything like slowing down the game, trying different soundcards and settings, memory settings.

changing to the latest ctmouse driver fixed it and i finished the game with no crashes.

Reply 23 of 31, by ratsflif

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foil_fresh wrote on 2022-05-06, 04:05:

i had the lock-up issue because of an older ctmouse driver in one of philscomputerlab driver packs. dott would lock up a few minutes into the game. i did everything like slowing down the game, trying different soundcards and settings, memory settings.

changing to the latest ctmouse driver fixed it and i finished the game with no crashes.

Thanks, maybe that's the problem I'm using ctmouse as well. I'll give it a shot

Reply 24 of 31, by leonardo

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This might sound all wrong, but since your computer is already too fast (we're talking about a game that's supposed to run in DOS on a 33 MHz CPU or something like that), you might as well just use ScummVM. I use it on Windows 95 for these really old games and it works swell, especially if you direct ScummVM to use your sound card's native FM synth instead of emulating Ad Lib.

[Install Win95 like you were born in 1985!] on systems like this or this.

Reply 25 of 31, by ltning

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foil_fresh wrote on 2022-05-06, 04:05:

i had the lock-up issue because of an older ctmouse driver in one of philscomputerlab driver packs. dott would lock up a few minutes into the game. i did everything like slowing down the game, trying different soundcards and settings, memory settings.

changing to the latest ctmouse driver fixed it and i finished the game with no crashes.

Which version are you using to avoid the lockups, exactly? And from which source?

/Eirik

- love over gold -

Reply 26 of 31, by Gmlb256

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ltning wrote on 2022-05-06, 22:42:
foil_fresh wrote on 2022-05-06, 04:05:

i had the lock-up issue because of an older ctmouse driver in one of philscomputerlab driver packs. dott would lock up a few minutes into the game. i did everything like slowing down the game, trying different soundcards and settings, memory settings.

changing to the latest ctmouse driver fixed it and i finished the game with no crashes.

Which version are you using to avoid the lockups, exactly? And from which source?

/Eirik

Probably from this site: http://cutemouse.sourceforge.net/

The latest one is version 2.1 beta 4, but that's the worst one in my experience and there is also version 2.0 alpha 4 which uses direct hardware access.

Reply 27 of 31, by Sombrero

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CuteMouse 1.9.1 works for me, 2.0 and 2.1 lock my computer immediately. Can be found from the link Gmlb256 posted above.

DOS/Win98SE (1990-1999): Pentium III 650MHz / Voodoo 3 3000 / Sound Blaster Audigy 2 / Orpheus
WinXP (2000-2006): Pentium 4 HT 651 3.4GHz (65W) / 9800 GTX+ / Sound Blaster X-Fi
Win7/10 (2007-2016): Xeon E3-1230 v3 / GTX 1660 Ti / Sound Blaster Z

Reply 29 of 31, by ratsflif

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leonardo wrote on 2022-05-06, 22:02:

This might sound all wrong, but since your computer is already too fast (we're talking about a game that's supposed to run in DOS on a 33 MHz CPU or something like that), you might as well just use ScummVM. I use it on Windows 95 for these really old games and it works swell, especially if you direct ScummVM to use your sound card's native FM synth instead of emulating Ad Lib.

I only use this PC for dos, I have a hard drive with a windows 95 install but never use it. The only games that have required any slowdown were the first two Wing Commander games.

Reply 30 of 31, by foil_fresh

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ltning wrote on 2022-05-06, 22:42:
foil_fresh wrote on 2022-05-06, 04:05:

i had the lock-up issue because of an older ctmouse driver in one of philscomputerlab driver packs. dott would lock up a few minutes into the game. i did everything like slowing down the game, trying different soundcards and settings, memory settings.

changing to the latest ctmouse driver fixed it and i finished the game with no crashes.

Which version are you using to avoid the lockups, exactly? And from which source?

/Eirik

back when i originally had the issue a few years back, it was 2.0 a4 that I changed to which fixed the crashes.
i use 2.1 b4 now and that's been fine so far too.

the sourceforge site is where i get the driver now.

Reply 31 of 31, by foil_fresh

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ratsflif wrote on 2022-05-07, 03:36:

Thank you so much. I think it was the ctmouse driver. I copied over the most recent version 2.1 b4 and I played for well over an hour tonight without any lock ups.

hey nice. happy tentacle-ing!