Reply 100 of 146, by Sombrero
Jasin Natael wrote on 2022-04-26, 14:20:
Funny you say that about Doom3. I really enjoyed Doom1 &2 but I hated Doom3. I admire what it was trying to do, and it was mar […]
Funny you say that about Doom3.
I really enjoyed Doom1 &2 but I hated Doom3.
I admire what it was trying to do, and it was marvel at it's technical superiority when it launched.
But the whole being forced to carry that damn flashlight and never being able to see what you were doing completely ruined it for me.
I know there are mods and all that to get past that, but it shouldn't require them.
It's just a game breaking mechanic that exists for no dang reason other than to "add atmosphere"
Agree 100%. I remember playing it with desperate hope that it would get better. It didn't. Well, only the short visit to hell was fun, but I was not happy when the credits roll. Never gone back to it.
Here's another of mine: F.E.A.R.
Absolutely fantastic combat mechanics and the game was great looking to boot, but the levels... warehouses, office buildings and dank sewers, making levels more boring than the levels in F.E.A.R. is one hell of a achievement. Great combat completely gone to waste, the game is a snorefest to me. I usually require interesting and diverse environments to like FPS games, for that reason Half-Life 2 is one of my favorites while F.E.A.R. is one of the worst wasted opportunities I can think of.
Wasn't terribly fond of some of the jump scares either, I love it when games have thick atmosphere but jump scares are cheap crap as far as I'm concerned.
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