VOGONS


First post, by Axatax

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I've always been a "Roland Guy", and this game has one of my favorite soundtracks, bar-none, and I've basically always been dismissive of Adlib-type sound.

I think I'm coming around to really appreciate this game with Adlib sound. The Adlib I guess has grown on me, and sounds very otherworldly and transcendental in a weird sort of way.

What's your opinion on this? Give it a shot before you turn your nose up... 😀

Just sharing my thoughts...

Reply 2 of 7, by derSammler

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The music in U6 wasn't really done for Roland. While it is supported, none of the songs use more than four voices (you can see the instrument mapping in the file "MIDI.DAT"). I'm pretty sure it was done for Tandy and then just converted to the rest without making use of any additional features. I had it running on Tandy, GM, MT-32, SSI 2001, and Adlib. Adlib sounds best to me.

http://retro-net.de/blog.html

Reply 3 of 7, by Axatax

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derSammler wrote on 2020-01-17, 14:46:

The music in U6 wasn't really done for Roland. While it is supported, none of the songs use more than four voices (you can see the instrument mapping in the file "MIDI.DAT"). I'm pretty sure it was done for Tandy and then just converted to the rest without making use of any additional features. I had it running on Tandy, GM, MT-32, SSI 2001, and Adlib. Adlib sounds best to me.

I think the simplicity of the soundtrack adds, and not detracts from it. There's all kinds of Japanese games that pull out every trick in the book for MT-32-style hardware, which sound amazing.

I think the minimalist score in U6 is equally amazing, for it's own reasons.

Reply 4 of 7, by dionb

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U6's music is great, period.

I'd put it in my top 5 favorites for both AdLib and MT-32, despite lack of flair on the latter. Certainly when seen in its own time, it was groundbreaking, particularly how music was contextual - what you were doing in the game influenced the music. Of course that was just "IF entering combat THEN play track 08" sort of stuff, but beats the "loop same music all the time" hands down of course.

Irony: I played it a LOT in the early 1990s, but with PC Speaker only I missed all of the music. Only discovered that when getting into retro stuff 😉

Reply 5 of 7, by derSammler

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Yes, the music is great. I love the character creation song, I could listen to it for hours (and actually did that more than once).

Doesn't change the fact that the music was certainly not composed for MIDI devices, however.

http://retro-net.de/blog.html

Reply 6 of 7, by clueless1

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I agree, the music is very well done in U6. I just wish I could've played it before U7. I was an Apple II guy until '92 and was lucky enough to have a Mockingboard sound card. Here's what Ultima V sound like on it: https://www.youtube.com/watch?v=WjqRGVFtlDw Needless to say, I'd played Ultimas 1-5 on that platform. Six was never made for the Apple II series because it wasn't powerful enough. So U7 was one of the first games I played on my new Packard Bell 386, and I was so spoiled by the graphics and sounds of U7 that I couldn't get into U6 after the fact. Even a few years ago I tried U6 again on my DOS PC and for some reason couldn't get into it. I think it was visually too hard to differentiate between players and background graphics and the UI was a bit too much of a learning curve. To this day it's the only Ultima I never sunk a significant chunk of time (20+ hrs) into. I think if I'd played it when it came out, it would've been a different story.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
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Reply 7 of 7, by ifrit05

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Adlib is the only way to go for Ultima VI imo. Change my mind.

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