VOGONS


Reply 140 of 381, by dreamblaster

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Moogle! wrote on 2021-06-27, 15:45:
matze79 wrote on 2021-06-11, 15:52:

It's done, when it's done - John Carmack Gabe Newell

Has there been an estimation for price yet?

I will need to wait until i have the production batch quote

Visit http://www.serdashop.com for retro sound cards, video converters, ...
OPL3LPT, X2, S2, S2P, MCE2VGA, ... many projects !
New X2GS sound card : https://www.serdashop.com/X2GS
Thanks for your support !

Reply 142 of 381, by Jinxter

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dreamblaster wrote on 2021-06-27, 15:25:

It is quite the investment, but I am much encouraged by all your enthousiasm
wish me luck 😀

I wish you all the luck, and will try to help towards its success, in any way I can.

Check out my YouTube channel: Retro Erik https://www.youtube.com/c/RetroErik
My collection: https://retro.hageseter.com

Reply 143 of 381, by a_h_adl

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Just checked this thread for updates and I have to say I'm very excited to see the progress. Please book me in for two McCake modules on your waiting list. Will be sending it through your contact from as well.

Do you have any plans for the front bay plastic part production? i.e. 3D printed part or some other process like an injection mould?

Reply 144 of 381, by dreamblaster

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a_h_adl wrote on 2021-06-30, 04:23:

Do you have any plans for the front bay plastic part production? i.e. 3D printed part or some other process like an injection mould?

yes, they will be 3d printed

Visit http://www.serdashop.com for retro sound cards, video converters, ...
OPL3LPT, X2, S2, S2P, MCE2VGA, ... many projects !
New X2GS sound card : https://www.serdashop.com/X2GS
Thanks for your support !

Reply 145 of 381, by megatron-uk

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Definitely interested in the carrier board - I have a small form factor, 1x ISA slot system with only a floppy bay... So options for buttons, screen etc are limited. In my case I would probably just use the DOS command line tool to change synth and soundfont.

Will the buttons, oled screen etc all come unpopulated or as as-cost options so that we can leave them off so we can implement our own solution?

My collection database and technical wiki:
https://www.target-earth.net

Reply 146 of 381, by Salient

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Mine arrived today, and (as expected with everything from Serdaco) it works perfectly.
Installed it on my Sound Blaster AWE32 and it's really great to have an internal solution for both GM/GS wavetable and MT-32/CM-32L!

I'm going to put the display and the buttons on an empty drive bay faceplate for control and the very important "insert buckazoid" messages and alike. 😀

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MIDI comparison website: << Wavetable.nl >>
(Always) looking for: Any Wavetable daughterboard, MIDI Module (GM/GS/XG)

Reply 147 of 381, by matze79

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Do you have a Unicorn in your Case or why is there a Rainbow 😁

https://dosreloaded.de - The German Retro DOS PC Community
https://www.retroianer.de - under constructing since ever

Co2 - for a endless Summer

Reply 148 of 381, by Salient

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matze79 wrote on 2021-06-30, 20:27:

Do you have a Unicorn in your Case or why is there a Rainbow 😁

Haha. Yeah, I have the special rainbow-version of the McCake it seems. 😀 I kind of like it this way actually.

MIDI comparison website: << Wavetable.nl >>
(Always) looking for: Any Wavetable daughterboard, MIDI Module (GM/GS/XG)

Reply 149 of 381, by Ariakos

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Oooh! I just found this thread after browsing Serdashop and thinking: "all these GM daughterboards seem nice, but MT-32 they are not." Time to burn some money soon, I guess. My SB16 and Yamaha Audician 32 kind of need this.

Reply 150 of 381, by dreamblaster

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I bought 30cm long cables, I think i need to get longer
but anyway, making some progress on the 3.5 inch panel front

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Visit http://www.serdashop.com for retro sound cards, video converters, ...
OPL3LPT, X2, S2, S2P, MCE2VGA, ... many projects !
New X2GS sound card : https://www.serdashop.com/X2GS
Thanks for your support !

Reply 151 of 381, by megatron-uk

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I went for the larger HD44780 based screens to fill a 5.25" bay:

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The beige case (my 386DX/486DLC) was the first one I did, the blue one (my 286) is a slightly refined version that was a bit neater and has better button sizes, IMO.

My collection database and technical wiki:
https://www.target-earth.net

Reply 153 of 381, by cde

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What would be the recommended sf2 for use with FluidSynth that best mimick a SC55? I have found https://github.com/trevor0402/SC55Soundfont but according to https://github.com/trevor0402/SC55Soundfont/issues/2 and https://github.com/FluidSynth/fluidsynth/issues/171 Roland's Sysex isn't implemented. Or can FluidSynth be replaced with Timidity++ (or VirtualMIDISynth) on the MT32-Pi?

Reply 154 of 381, by bnz99

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Unfortunately, I was too slow for the first batch 🙁 I have made a case anyway, I'm still iterating on it though...

Edit: updated picture...I'm not to keen on the red though and probably print it again with a different color 😉

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Last edited by bnz99 on 2021-07-04, 15:07. Edited 2 times in total.

Reply 155 of 381, by Salient

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In the meantime I've done some testing on one of my older systems:

Test system:
- Mainboard: A-Trend ATC-5000 (Intel 430TX chipset)
- CPU: Intel Pentium 200 MMX
- RAM: 32MB
- OS: DOS 6.22

Soundcards:
- Creative Labs Sound Blaster AWE32 (CT3900) with DSP v4.13 and 8MB RAM
BLASTER=A220 I5 D1 H5 P330 E620 T6
- Gravis UltraSound Rev. 3.4 with 1MB RAM
ULTRASND=240,3,3,7,7

Tests done with MT-32pi v0.10.0 and, where used, SoftMPU with paramaters /MPU:330 /SB:220 /IRQ:5

Tests in MT-32/CM-32L (Munt) mode:
- 4D Sports Boxing : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- ECO Quest : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- ECO Quest II : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Gods : Music+SFX: MT-32 -> Failed, no sound (No SOFTMPU)
- Gods : Music+SFX: MT-32 -> Passed, no issues detected (With SOFTMPU)
- Lollypop : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Monkey Island : Music+SFX: MT-32 -> Failed, Error "Unexp. MIDI status" (No SOFTMPU)
- Monkey Island : Music+SFX: MT-32 -> Passed, no issues found (With SOFTMPU)
- Monkey Island II : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Operation Neptune : Music+SFX: MT-32 -> Failed, hangs on start-up (No SOFTMPU)
- Operation Neptune : Music+SFX: MT-32 -> Passed, no issues detected (With SOFTMPU)
- Police Quest I VGA : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Police Quest II : Music+SFX: MT-32 -> Failed, hangs op start-up (No SOFTMPU)
- Police Quest II : Music+SFX: MT-32 -> Passed, no issues found (With SOFTMPU)
- Prince of Persia 2 : Music: MT-32 / SFX:SB -> Passsed, no issues found (No SOFTMPU)
- Rise of the Dragon : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Risky Woods : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Sam & Max hit the road : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (No SOFTMPU)
- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (With SOFTMPU)
- Start Trek: Judgements Rites : Music: MT-32 / SFX: SB -> Failed, hangs op start-up (No SOFTMPU)
- Start Trek: Judgements Rites : Music: MT-32 / SFX: SB -> Passed, no issues found (With SOFTMPU)
- Supaplex : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- The Lost Vikings : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Thexder II: Firehawk : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Utopia: Creation of a Nation : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Wing Commander : Music+SFX: MT-32 -> Failed, hangs on start-up (No SOFTMPU)
- Wing Commander : Music+SFX: MT-32 -> Passed, no issues detected (With SOFTMPU)
- Willy Beamish : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)

Tests in GM/GS (FluidSynth) mode:
- Descent : Music: General Midi / SFX: SB16 -> Passed, no issues found
- Descent II : Music: General Midi / SFX: SB16 -> Passed, no issues found
- Doom : Music: Sound Canvas / SFX: SB16 -> Passed, no issues found
- Doom II : Music: Sound Canvas / SFX: GUS -> Passed, no issues found
- Duke Nukem 3D : Music: Sound Canvas / SFX: SB16 -> Failed, works but severe stuttering in sfx and framerate
- Duke Nukem 3D : Music: Sound Canvas / SFX: GUS -> Passed, no issues found
- ECO Quest : Music: General Midi / SFX: SB -> Passed, no issues found
- ECO Quest II : Music: General Midi / SFX: SB -> Passed, no issues found
- Overkill : Music: General Midi / SFX: PC-Speaker -> Passed, no issues found
- Police Quest I VGA : Music: General Midi / SFX: SB -> Passed, no issues found
- Raptor: Call of the shadows : Music: Sound Canvas / SFX: SB -> Passed, no issues found
- Rise of the Triad : Music: Sound Canvas / SFX: SB16 -> Passed, no issues found
- Sam & Max hit the road : Music: General Midi / SFX: SB -> Passed, no issues found
- Star Wars: Dark Forces : Music: General Midi / SFX: GUS -> Passed, no issues found
- System Shock : Music: General Midi / SFX: SB16 -> Passed, no issues found
- The Lost Vikings : Music+SFX: General Midi -> Passed, no issues found

MIDI comparison website: << Wavetable.nl >>
(Always) looking for: Any Wavetable daughterboard, MIDI Module (GM/GS/XG)

Reply 156 of 381, by MadLynx

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Salient wrote on 2021-07-03, 21:52:

- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (No SOFTMPU)
- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (With SOFTMPU)

Have you tried disabling CPU caches?

You could also try the updated SB driver for a faster machines: http://www.sierrahelp.com/Patches-Updates/Pat … ardDrivers.html

Reply 157 of 381, by Salient

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MadLynx wrote on 2021-07-04, 05:22:
Salient wrote on 2021-07-03, 21:52:

- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (No SOFTMPU)
- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (With SOFTMPU)

Have you tried disabling CPU caches?

You could also try the updated SB driver for a faster machines: http://www.sierrahelp.com/Patches-Updates/Pat … ardDrivers.html

Haven't tried that. I will do so somewhere upcoming week and post the results.

MIDI comparison website: << Wavetable.nl >>
(Always) looking for: Any Wavetable daughterboard, MIDI Module (GM/GS/XG)

Reply 158 of 381, by Jo22

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dreamblaster wrote on 2021-07-01, 17:00:

I bought 30cm long cables, I think i need to get longer
but anyway, making some progress on the 3.5 inch panel front

You can use ferrite toroids in case you encounter noise issues. They often occur if cables get too long.
Winding a noise cable around a toroid can greatly reduce coat waves, for example. 😀
https://en.wikipedia.org/wiki/Toroidal_induct … nd_transformers

Good luck! 😀

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

//My video channel//

Reply 159 of 381, by JimWest

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Salient wrote on 2021-07-03, 21:52:
In the meantime I've done some testing on one of my older systems: […]
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In the meantime I've done some testing on one of my older systems:

Test system:
- Mainboard: A-Trend ATC-5000 (Intel 430TX chipset)
- CPU: Intel Pentium 200 MMX
- RAM: 32MB
- OS: DOS 6.22

Soundcards:
- Creative Labs Sound Blaster AWE32 (CT3900) with DSP v4.13 and 8MB RAM
BLASTER=A220 I5 D1 H5 P330 E620 T6
- Gravis UltraSound Rev. 3.4 with 1MB RAM
ULTRASND=240,3,3,7,7

Tests done with MT-32pi v0.10.0 and, where used, SoftMPU with paramaters /MPU:330 /SB:220 /IRQ:5

Tests in MT-32/CM-32L (Munt) mode:
- 4D Sports Boxing : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- ECO Quest : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- ECO Quest II : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Gods : Music+SFX: MT-32 -> Failed, no sound (No SOFTMPU)
- Gods : Music+SFX: MT-32 -> Passed, no issues detected (With SOFTMPU)
- Lollypop : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Monkey Island : Music+SFX: MT-32 -> Failed, Error "Unexp. MIDI status" (No SOFTMPU)
- Monkey Island : Music+SFX: MT-32 -> Passed, no issues found (With SOFTMPU)
- Monkey Island II : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Operation Neptune : Music+SFX: MT-32 -> Failed, hangs on start-up (No SOFTMPU)
- Operation Neptune : Music+SFX: MT-32 -> Passed, no issues detected (With SOFTMPU)
- Police Quest I VGA : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Police Quest II : Music+SFX: MT-32 -> Failed, hangs op start-up (No SOFTMPU)
- Police Quest II : Music+SFX: MT-32 -> Passed, no issues found (With SOFTMPU)
- Prince of Persia 2 : Music: MT-32 / SFX:SB -> Passsed, no issues found (No SOFTMPU)
- Rise of the Dragon : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Risky Woods : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Sam & Max hit the road : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (No SOFTMPU)
- Space Quest 1 VGA : Music: MT-32 / SFX: SB -> Failed "Unable to init music hardware" (With SOFTMPU)
- Start Trek: Judgements Rites : Music: MT-32 / SFX: SB -> Failed, hangs op start-up (No SOFTMPU)
- Start Trek: Judgements Rites : Music: MT-32 / SFX: SB -> Passed, no issues found (With SOFTMPU)
- Supaplex : Music: MT-32 / SFX: SB -> Passed, no issues found (No SOFTMPU)
- The Lost Vikings : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Thexder II: Firehawk : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Utopia: Creation of a Nation : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)
- Wing Commander : Music+SFX: MT-32 -> Failed, hangs on start-up (No SOFTMPU)
- Wing Commander : Music+SFX: MT-32 -> Passed, no issues detected (With SOFTMPU)
- Willy Beamish : Music+SFX: MT-32 -> Passed, no issues found (No SOFTMPU)

Tests in GM/GS (FluidSynth) mode:
- Descent : Music: General Midi / SFX: SB16 -> Passed, no issues found
- Descent II : Music: General Midi / SFX: SB16 -> Passed, no issues found
- Doom : Music: Sound Canvas / SFX: SB16 -> Passed, no issues found
- Doom II : Music: Sound Canvas / SFX: GUS -> Passed, no issues found
- Duke Nukem 3D : Music: Sound Canvas / SFX: SB16 -> Failed, works but severe stuttering in sfx and framerate
- Duke Nukem 3D : Music: Sound Canvas / SFX: GUS -> Passed, no issues found
- ECO Quest : Music: General Midi / SFX: SB -> Passed, no issues found
- ECO Quest II : Music: General Midi / SFX: SB -> Passed, no issues found
- Overkill : Music: General Midi / SFX: PC-Speaker -> Passed, no issues found
- Police Quest I VGA : Music: General Midi / SFX: SB -> Passed, no issues found
- Raptor: Call of the shadows : Music: Sound Canvas / SFX: SB -> Passed, no issues found
- Rise of the Triad : Music: Sound Canvas / SFX: SB16 -> Passed, no issues found
- Sam & Max hit the road : Music: General Midi / SFX: SB -> Passed, no issues found
- Star Wars: Dark Forces : Music: General Midi / SFX: GUS -> Passed, no issues found
- System Shock : Music: General Midi / SFX: SB16 -> Passed, no issues found
- The Lost Vikings : Music+SFX: General Midi -> Passed, no issues found

Thank you for testing and providing your results.
Perhaps you can also check Dune 2 in MT32 mode when the time comes?