VOGONS


Rendition Verite Thread

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Reply 540 of 551, by Chadti99

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ViTi95 wrote on 2021-06-09, 09:56:
I've checked that Rendition Veritè cards handle extremely bad Mode Y and Mode X video modes (testing FastDoom). More than I thou […]
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I've checked that Rendition Veritè cards handle extremely bad Mode Y and Mode X video modes (testing FastDoom). More than I thought, is even worse than the Cyrix MediaGX integrated VGA core.

https://www.youtube.com/watch?v=6unNuPympE4

  • Mode Y: 14.446 fps
  • Mode 13h: 59.150 fps
  • Mode VBE2 (LFB, PM): 305.446 fps

Yah it’s effin terrible, is there any kind of work around for this? What about Doom 95? Love the id family portrait in the background!

Reply 543 of 551, by RaVeN-05

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03 Aug 1999

"T-Bluffer" Demo
Antialiasing, Motion Blur, Depth of Field

425k ZIP

3rd Party OpenGL Demo inspired by VSA-100 technology
...it can demonstrate T-Buffer effects on various cards.

http://falconfly.3dfx.pl/artwork.htm

http://falconfly.3dfx.pl/downloads/tbluf.zip

Looks like its made by rendition fan using opengl, but logo is from rendition =)

https://hexenworld.org/forum/index.php (Heretic's & HeXen's forum)
https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 544 of 551, by Chadti99

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Just got around to testing FastDoom. You can play Doom at quite fast speeds on your Rendition Verite based card. The difference is incredible.

Thanks to Viti95 for this! It’s quite an accomplishment.

https://youtu.be/6unNuPympE4

POD100(40*2.5)
1024k L2
Diamond Stealth S220 flashed with latest bios.

Doom demo1: 4757 realtics “no fps given 🤣
Doom 13h demo1: 1739 realtics 34.208 fps
Doom vbr demo1: 962 realtics 62.106 fps

Now if we could get this for Dark Forces!

Reply 545 of 551, by Chadti99

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Any know why Descent 2 has this purple hue going on? Everything else I’m playing looks fine.

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Reply 546 of 551, by 88mphTim

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Hi all.

icr2_rendition_elkhart.jpg?ssl=1

That is 200p software, 480p software, Rendition with the non-Rendition track and Rendition with the Rendition track.

I just wanted to say thanks so much for sharing information, etc, in this thread. And to Vogons for the drivers. It's allowed me to use and test the hardware I couldn't dream of affording to buy back then (my first GPU was a voodoo2 a couple of years later I bought for Grand Prix Legends).

I have a Rendition card now working in a virtual machine using PCI passthrough. With Hyper V you can passthrough a GPU from host to VM and I am doing that with a PCI to PCIE adapter in a Windows 10 machine. I did a writeup on IndyCar Racing II here: https://racesimcentral.net/indycar-racing-ii- … ion-experience/

There's also a 35min video showing Rendition in action at all the ICR2 tracks: https://www.youtube.com/watch?v=0D-JE0WY1Do

The only thing I haven't see much of in this thread is about heat and the lack of active cooling on Rendition cards. I had lockups and putting a fan next to it to blow the hot air away got rid of those.

Just, thanks so much for this, I really enjoyed doing the learning required to get this working.

Cheers,

Tim

Reply 547 of 551, by Stiletto

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88mphTim wrote on 2021-10-08, 13:28:

Just, thanks so much for this, I really enjoyed doing the learning required to get this working.

Thanks for posting! Honestly there isn't enough info on VOGONS for setting up PCI passthrough from a VM to a vintage videocard (or soundcard, or...) - I guess it crosses too many boundaries between VOGONS proper and its Marvin subforum? I dunno! A thread on how to set up a VM to do that could be appreciated here, I don't remember it being discussed too many times, except in passing...

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 548 of 551, by 88mphTim

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I found it really relatively straightforward.

This is the exact adapter used to convert PCIe to PCI: https://www.amazon.com/gp/product/B0024CV3SA/
The card is a V2100 PCI. I do have a V2200 AGP but could NOT get that to work. Whether that was the adapter (PCIe to AGP) I tried, I don't know. I'm wary of trying again as the AGP adapter was $80 down the drain.

The Hyper-V VM can't see the video card as a GPU until you have the Microsoft Basic Display Driver installed on the host, and are getting output from Windows 10. Once you have that, the VM can see it and you are good to go.
https://searchvirtualdesktop.techtarget.com/t … op-with-Hyper-V

I am intending to just build a retro machine at some point, probably a Win98 machine on a Pentium 4. Mainly because when the V2100 would overheat and the VM locked up, so did the host OS. It freaked me out. A fan blowing the hot air away *did* stop it locking up, but I don't want to expose my current tech.

Reply 549 of 551, by weedeewee

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88mphTim wrote on 2021-10-16, 02:11:

This is the exact adapter used to convert PCIe to PCI: https://www.amazon.com/gp/product/B0024CV3SA/
The card is a V2100 PCI. I do have a V2200 AGP but could NOT get that to work. Whether that was the adapter (PCIe to AGP) I tried, I don't know. I'm wary of trying again as the AGP adapter was $80 down the drain.

Where did you buy the PCIe-AGP adapter and do try the adapter with a Voodoo AGP card. some comments indicate that those cards don't use the AGP features and just use it as a faster PCI bus which allows them to work with such adapters.

Reply 551 of 551, by janskjaer

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RaVeN-05 wrote on 2020-11-18, 17:53:
Found that EF2000 seems comes with latest spd3d.uc (spd3d.uc inside contains header with "ELF" that reminds me apps on linux sa […]
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Found that
EF2000 seems comes with latest spd3d.uc (spd3d.uc inside contains header with "ELF" that reminds me apps on linux same or almost same header. Rendition developers is linux funs)))? all dos games comes with spd3d.uc so that means its dynamically linked as for example glide2x.ovl in dos 3dfx?

thare is Nascar2 demo that also have rendition support

there is rumors that if you copy spd3d.uc as spd3d.uc2 it allows you run on v2200 , need to check.

Formula 1 contains weird file winspd3d.uc

by googling "spd3d.uc" you can quickly find games , they all already documented here

tomraider demo can be played with verite card, its can be found on 3d blaster pci diver bonus disk

i also found sp3d3.voh file, looks like source code, or decompiled, in non readable or understanding form (

another idea is to change spd3d.uc from another game to descent2 , so maybe it fix purple color on s220 video card

I would consider SPD3D.UC and GLIDE2X.OVL to be dissimilar. The .UC microcode is included within each game, whereas the .OVL is bundled with 3dfx's driver releases, not with games.
I consider the GLIDE2X.OVL to be a "driver", but the .UC not so.

Which brings me onto my (long-winded) question also related to the Rendition version of EF2000 ...
In the past, I have been able to run the Rendition version of EF2000 V2.0 on my V1000-E under MS-DOS 6.22, even though EF2000's readme states that the accelerated versions will only work correctly under a Win95 DOS box. Although the Rendition and 3Dfx installers will only run under Win9x, I've been able to install these, then copy these to a DOS-only installation and run under 6.22.
However, I'm now having difficulty running the Rendition version without it immediately crashing. I'd like to swap out the SPD3D.UC for another to see if I can resolve it.
As I've mentioned, this is usually included with a game, not a driver, so it may not be straight-forward to replace.
I know the SPD3D.UC is not included with my driver releases, neither in Creative's 3D Blaster PCI drivers (3dpw95r5.exe), nor Rendition's 2.1 beta2 reference drivers (V1K_B2_1.ZIP). There are however, two files in each driver release - V10002D.UC and V10003D.UC. Could one of these be renamed to, and used as SPD3D.UC? Or are these for Win9x only?

DELL Dimension XPS M200s
:Intel Pentium MMX 200MHz
:64MB RAM
:MS-DOS 6.22 / Win95b
:Matrox Millenium II PCI
:Matrox m3D (PowerVR PCX2)
Chaintech Apogee 7VJL Apogee
:AMD Athlon XP 2800+
:3GB RAM
:Win98SE / Win2000 SP4
:3Dlabs Oxygen VX1 32MB AGP 4x