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Reply 520 of 524, by RaVeN-05

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The source of that games is checking files , exe's, and dll's directly and seeing that there is calls to these apis , so calls inside is present, need to check on real hardware.
So games probably can use API'S , there is sometimes situation when game can use API but it not advertised .

Edit: Descent II: The Infinite Abyss is also have s3 virge version, while i install it it asks to instl virge as additional option

I76 Gold Edition ddraw, glide, sgl, rredline
I76 Nitro Pack ddraw, glide, sgl, rredline

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Reply 521 of 524, by RaVeN-05

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Ski Racing Extreme Edition \ Front Page Sports: Ski Racing https://www.mobygames.com/game/windows/front- … orts-ski-racing (... glide, ddraw, rredline)

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Reply 522 of 524, by RaVeN-05

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Triple Play 2001 - eax, ddraw, sgl, ati3dcif, glide (there is f:\setup\thrash\ where is so many dlls that used as renderers for that game , need to be checked on real hardware) dlls are (part of them)
powervrk.dll,powervrz.dll,ragek.dll,ragez.dll

Triple Play Baseball - same as above (+opengl)

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Reply 523 of 524, by Warlord

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dr.zeissler wrote on 2020-12-20, 23:03:

1. ResidentEvil is only D3D on PowerVR? (there is a tool on the cd that let's me think that)

RaVeN-05 wrote on 2020-12-20, 23:34:

1. You need special version that supports PowerVR SGL API.

I've looked at both CDs as well. I could be mistaken that a lot of the files are the same. It's not like its a total rewrite of a game. Which leads me to believe it might be possible to transplant the powervr specific files into a regular game source and it could work. Similar to MW2 conversion.

Reply 524 of 524, by RaVeN-05

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Seems a good performance on NV1
https://www.youtube.com/watch?v=ZWeEvTeS_Zg&a … channel=DeChief

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