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3dmark99 MegaThread

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Reply 300 of 330, by cyclone3d

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Trying to get this working on Windows 10 with an Nvidia RTX 3080 Ti.

Using dgVoodoo2, no matter the settings, it keeps telling me that it requires a DirectX 6 compatible video card... hmmmm.

Yamaha modified setupds and drivers
Yamaha XG repository
YMF7x4 Guide
Aopen AW744L II SB-LINK

Reply 301 of 330, by bloodem

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Did you apply all of the known patches?
I've attached my 3dmark99 patch pack which I think combines multiple patches that I've found over the years (works on a Ryzen 7 5800X3D with RTX 4070Ti).
Depending on which CPU you have (i.e. if you get 0 - 0.1 FPS on all tests), you might also want to apply mkarcher's NOTC fix

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1 x PLCC-68 / 2 x PGA132 / 5 x Skt 3 / 9 x Skt 7 / 12 x SS7 / 1 x Skt 8 / 14 x Slot 1 / 5 x Slot A
5 x Skt 370 / 8 x Skt A / 2 x Skt 478 / 2 x Skt 754 / 3 x Skt 939 / 7 x LGA775 / 1 x LGA1155
Current PC: Ryzen 7 5800X3D
Backup PC: Core i7 7700k

Reply 302 of 330, by retrovince

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First post here, I've read the whole thread and I don't remember any result from a Savage4, so here is mine. It's running at 125/125 with a 550 Katmai.

Rendering Platform S3 Inc. Savage4
Resolution 800*600
Color Depth 16-bit Color
Frame Buffer Triple buffering
Refresh Rate 87 Hz
CPU Optimization Intel(r) Pentium(r) III
3DMark Result 4229.21 3DMarks
Synthetic CPU 3D Speed 7473.79 CPU 3DMarks
Rasterizer Score 1058.78 3DRasterMarks
Game 1 - Race 45.85 FPS
Game 2 - First Person 39.25 FPS
Fill Rate 104.09 MTexels/s
Fill Rate With Multi-Texturing 121.11 MTexels/s
2MB Texture Rendering Speed 108.36 FPS
4MB Texture Rendering Speed 74.68 FPS
8MB Texture Rendering Speed 50.39 FPS
16MB Texture Rendering Speed 39.71 FPS
32MB Texture Rendering Speed 1.05 FPS
Bump Mapping Emboss, 3-pass 56.31 FPS
Bump Mapping Emboss, 2-pass 63.67 FPS
Bump Mapping Emboss, 1-pass 94.20 FPS
Point Sample Texture Filtering Speed 102.78 %
Bilinear Texture Filtering Speed 100.00 %
Trilinear Texture Filtering Speed 95.48 %
Anisotropic Texture Filtering Speed 0.00 %
6 Pixel/individual 732.19 KPolygons/s
6 Pixel/strips 1404.31 KPolygons/s
25 Pixel/individual 696.29 KPolygons/s
25 Pixel/strips 1582.91 KPolygons/s
50 Pixel/individual 678.06 KPolygons/s
50 Pixel/strips 1120.41 KPolygons/s
250 Pixel/individual 313.86 KPolygons/s
250 Pixel/strips 328.78 KPolygons/s
1000 Pixel/individual 93.99 KPolygons/s
1000 Pixel/strips 96.98 KPolygons/s
Processor Type Intel Pentium III
Processor Speed 550 MHz
L1 Cache size 32 KB
L2 Cache size 512 KB
Physical Memory 128 MB

Opty 146 | FGL V7200 | SB X-Fi | Win XP
PIII 550 | Savage 4 | SB AWE64 | Win 98

Reply 303 of 330, by Meatball

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3DMark '99 - Geforce7 7950GT on Windows ME. It’s CPU bottlenecked around 24600 3DMarks all the up to 1600x1200, 32bit color, 24bit Z-Buffer. Bumping AA to 2xQ on these settings finally has the card doing some work as shown, but not much more. 22361.

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Last edited by Meatball on 2023-04-22, 12:07. Edited 1 time in total.

Reply 304 of 330, by Toaster999

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Meatball wrote on 2023-04-17, 19:16:

3DMark '99 - Geforce7 7950GT on Windows ME. Its CPU bottlenecked around 24600 3DMarks all the up to 1600x1200, 32bit color, 24bit Z-Buffer. Bumping AA to 2xQ on these settings finally has the card doing some work as shown, but not much more. 22361.

Hi

I'm getting over 51k 3dmark 2000, but only 7k in 3dmark99 max. Any ideas?

System
Windows 98se service pack 3
Cor e duo quad Q9650 oc to 3.8gh
3gb Ram
Stock setting for benchmark (application controlled)
FX3500 quadro 82.69 drivers

Over the top system I know - idle hands...

Thanks!

Reply 305 of 330, by Meatball

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Toaster999 wrote on 2023-04-22, 10:32:
Hi […]
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Meatball wrote on 2023-04-17, 19:16:

3DMark '99 - Geforce7 7950GT on Windows ME. Its CPU bottlenecked around 24600 3DMarks all the up to 1600x1200, 32bit color, 24bit Z-Buffer. Bumping AA to 2xQ on these settings finally has the card doing some work as shown, but not much more. 22361.

Hi

I'm getting over 51k 3dmark 2000, but only 7k in 3dmark99 max. Any ideas?

System
Windows 98se service pack 3
Cor e duo quad Q9650 oc to 3.8gh
3gb Ram
Stock setting for benchmark (application controlled)
FX3500 quadro 82.69 drivers

Over the top system I know - idle hands...

Thanks!

It sounds like a 70Hz Vsync-enabled score to me.

Unlike all other versions, ‘99 doesn’t disable Vsync.

Reply 306 of 330, by sirotkaslo

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Another go with the V5 5500@190Mhz, C2D E7500 got 13436 3dmarks

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Reply 307 of 330, by Smucek

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Aebtdom wrote on 2022-09-17, 21:42:
Smucek wrote on 2022-09-16, 23:14:

Voodoo 2 12 MB SLI on Pentium III 933 MHz with 512 MB 133 MHz SD RAM.

A very respectable score!

Upgraded the CPU to 1.2 GHz Tualatin 256kb L2 Pentium III

Over 6000 with Voodoo 2 SLI.

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Reply 308 of 330, by marxveix

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Usually i score with that K6-2+RageXL machine from 1380 up to 1411 points if i overclock cpu from 400 to 500MHz. I think it is possible to get 20 more points without any overlock for that system, my next goal is 1400 points with Rage3. Still i have 1707 points score also for that ATi Rage XL. 😀

file.php?mode=view&id=169742

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31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 309 of 330, by Shreddoc

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I am looking for "3DMark_99_max_fix.zip", which is a patch to allow 3dmark99 to run under Windows 2000, to avoid the "3dmark needs DirectX 6.1 in order to run..." starting error. All file sources I can find via Google are dead links. Does anybody still have that patch available please?

Reply 310 of 330, by Meatball

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Shreddoc wrote on 2023-08-23, 01:37:

I am looking for "3DMark_99_max_fix.zip", which is a patch to allow 3dmark99 to run under Windows 2000, to avoid the "3dmark needs DirectX 6.1 in order to run..." starting error. All file sources I can find via Google are dead links. Does anybody still have that patch available please?

Here you go. Enjoy!

Attachments

  • Filename
    3DMark_99_max_fix.7z
    File size
    119.22 KiB
    Downloads
    124 downloads
    File license
    Fair use/fair dealing exception

Reply 311 of 330, by Shreddoc

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Meatball wrote on 2023-08-23, 17:03:
Shreddoc wrote on 2023-08-23, 01:37:

I am looking for "3DMark_99_max_fix.zip", which is a patch to allow 3dmark99 to run under Windows 2000, to avoid the "3dmark needs DirectX 6.1 in order to run..." starting error. All file sources I can find via Google are dead links. Does anybody still have that patch available please?

Here you go. Enjoy!

Thanks mate!

Reply 312 of 330, by ravewulf

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Aurosonic wrote on 2023-03-01, 00:11:
Thanks a lot. Finally a patch that counts FPS. Until this one i always had like 0 to 1 fps counts during the benchmark. Although […]
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mkarcher wrote on 2023-02-06, 21:43:

Please find attached a patched version of rlfmc.dll that unifies the TSC and non-TSC code paths as much as possible, and switches non-TSC timing from timeGetTime to QueryPerformanceCounter. I validated it as well as possible to work correctly on non-TSC machines and still work as before on TSC-capable machines.

Thanks a lot. Finally a patch that counts FPS. Until this one i always had like 0 to 1 fps counts during the benchmark. Although the results are way lower than they are on windows xp and windows 7
I've attached a screenshot with 33mark99 results from left to right: Windows XP + 10900k @ 5700mhz CPU (6 cores active no HT) , Windows 10 + 13900 @ 6300mhz (6 P cores no E cores no HT), Windows 7 + 10900k @ 5700mhz (6 cores active no HT) .
Although 13900k at 6300mhz is much more powerfull than 10900k at 5700mhz, the FPS is much lower. I would love to try 13900k with Windows 7, but there's no VGA driver for RTX 4090 and Windows 7.

Windows 10 results should be higher if you change to 32-bit color instead of 16-bit color

Reply 313 of 330, by drosse1meyer

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Working on a early 2000s retro box as a christmas gift for my brother. I'll post pics in another thread but is a very mini PC, like 12x12x4 inches, kind of cool.

Drawbacks, it only has 2 PCI slots, and is obviously low profile, so I grabbed a cheap fx5200 which isn't ideal but seems to do the trick when the right settings and drivers are used (eg. 16bit color in games)

Specs: Pentium 3 @ 866 (133 fsb), 128 MB RAM, fx5200 128mb, Win98

Rendering Platform: Internal (NVIDIA GeForce FX 5200)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 75 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 5,958 3DMarks
Synthetic CPU 3D Speed : 12,335 CPU 3DMarks
Rasterizer Score : 4,777 3DRasterMarks

Game 1 - Race: 67.6 FPS
Game 2 - First Person: 53.2 FPS
Fill Rate : 351.7 MTexels/s
Fill Rate With Multi-Texturing : 614.9 MTexels/s
2MB Texture Rendering Speed: 444.9 FPS
4MB Texture Rendering Speed: 358.6 FPS
8MB Texture Rendering Speed: 237.5 FPS
16MB Texture Rendering Speed: 174.5 FPS
32MB Texture Rendering Speed: 128.6 FPS
Bump Mapping Emboss, 3-pass: 165.9 FPS
Bump Mapping Emboss, 2-pass: 203.9 FPS
Bump Mapping Emboss, 1-pass: 323.0 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.08.01.0881
Bios Version: AMIBIOS (C)2000 American Megatrends Inc., Version 07.00.xx
Bios Date: 03/28/01
Total Physical Memory: 127 MB
Free Physical Memory: 16 MB

Processor:
Processor Type: Unknown
Processor Speed: 875 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: NVIDIA GeForce FX 5200
2D Display Adapter Driver Date: 12-10-2005
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1024*768
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: NVIDIA GeForce FX 5200
Driver Name: NVDD32.DLL
Driver Version: 4.14.10.8198
Total Video Memory On Card: 130,048 KB
Total Texture Memory: 153,088 KB
Bus: PCI

P1: Packard Bell - 233 MMX, Voodoo1, 64 MB, ALS100+
P2-V2: Dell Dimension - 400 Mhz, Voodoo2, 256 MB
P!!! Custom: 1 Ghz, GeForce2 Pro/64MB, 384 MB

Reply 314 of 330, by Aebtdom

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AMD Phenom II X4 980 @ 3,7Ghz
2GB 1066mhz DDR2
Asrock AM2NF3-VSTA mainboard
Ati Radeon X1950Pro AGP 512MB
Windows XP SP3 installed on a Sata SSD 128GB.

20231011_212843.jpg
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20231011_212843.jpg
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1.84 MiB
Views
1293 views
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Fair use/fair dealing exception
20231011_212705 (1).jpg
Filename
20231011_212705 (1).jpg
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307.46 KiB
Views
1293 views
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Fair use/fair dealing exception

Builds:

Xp3000+ gf3 ti200 + vd2 SLI 12MB + 768MB + SB live @ WinXP & 98 Dualboot.

P2 350mhz + Diamond Viper V550 + 3Dfx Voodoo 2 12MB + AWE64 + 128MB SDR @ msdos / win98.

Reply 315 of 330, by DarthSun

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Hello, Greetings!
RyZen 3800X/QFX3450/Win98SE :

3800X_NXP_FX3450_DefBIOS_W98_3DM99.jpg
Filename
3800X_NXP_FX3450_DefBIOS_W98_3DM99.jpg
File size
434.16 KiB
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1150 views
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Fair use/fair dealing exception

RyZen 3800X/QFX3450/WinXPSP3 :

3800X_NXP_FX3450_DefBIOS_XP_3DM99.jpg
Filename
3800X_NXP_FX3450_DefBIOS_XP_3DM99.jpg
File size
369 KiB
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1150 views
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Fair use/fair dealing exception

I still have to figure out how to use rendering according to P-III or 3DNow in the case of Zen.

Reply 316 of 330, by Ikkyusan97

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Intel Core i5-13500 / AMD Radeon RX 6600 / Windows 11 23H2 (22631)
w/ apply patch (#1) & patch (#2)

RX 6600 @ Stock clock, 800 x 600, 16-bit file.php?mode=view&id=179669

RX 6600 OC @ 2900 MHz core / 1900 MHz mem / 1600 MHz SoC / 2120 MHz FCLK, 800 x 600, 16-bit file.php?mode=view&id=179670

RX 6600 @ Stock clock, 1920 x 1080, 32-bit file.php?mode=view&id=179671

RX 6600 OC @ 2900 MHz core / 1900 MHz mem / 1600 MHz SoC / 2120 MHz FCLK, 1920 x 1080, 32-bit file.php?mode=view&id=179672

Attachments

  • 3DMark 99 Max OC FHD.png
    Filename
    3DMark 99 Max OC FHD.png
    File size
    303.07 KiB
    Views
    946 views
    File license
    Fair use/fair dealing exception
  • 3DMark 99 Max FHD.png
    Filename
    3DMark 99 Max FHD.png
    File size
    302.6 KiB
    Views
    946 views
    File license
    Fair use/fair dealing exception
  • 3DMark 99 Max OC.png
    Filename
    3DMark 99 Max OC.png
    File size
    302.41 KiB
    Views
    946 views
    File license
    Fair use/fair dealing exception
  • 3DMark 99 Max.png
    Filename
    3DMark 99 Max.png
    File size
    301.55 KiB
    Views
    946 views
    File license
    Fair use/fair dealing exception

Reply 317 of 330, by DarthSun

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@Ikkyusan97

Intel Core i5-13500 / AMD Radeon RX 6600 / Windows 11 23H2 (22631)
w/ apply patch (#1) & patch (#2)

Nice results, I can see that increasing the resolution makes the GPU work, I'll try it in 1080p.

Reply 318 of 330, by DarthSun

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I experimented a bit, interesting results came.
R3800X/B450/QFX3500(NV7900GS)/XP :

71855.JPG
Filename
71855.JPG
File size
389.67 KiB
Views
785 views
File license
Fair use/fair dealing exception

R3800X/B450/QFX3500(NV7900GS)/Win98 :

70665_W98.jpg
Filename
70665_W98.jpg
File size
428.74 KiB
Views
785 views
File license
Fair use/fair dealing exception

R3800X/B450/GTX1650/Win11 :

60226.jpg
Filename
60226.jpg
File size
560.85 KiB
Views
785 views
File license
Fair use/fair dealing exception

Reply 319 of 330, by lepidotós

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Dell OptiPlex GX1
Pentium II 350MHz
Intel 440bx
128 MB PC100 RAM
Windows 98 SE

ATi 3D Rage Pro (Rage Pro Turbo'd using the 2002 drivers -- grain of salt and all) 2x AGP
3DMark99
1578
3DMark2000
899

EVGA e-GeForce FX 5200...? (NV19PL stenciled on the card, but it has pixel shaders enough for 40 fps in '01 Nature and EMBM 128MB 64-bit) PCI
3DMark99
Stock 250/400: 2237 | 315/425: 2371
3DMark2000
Stock: 2194 | 315/425: 2202

Not amazing, but for titles up to 1999 and mostly DOS ones at that, it should work just fine, and only $10 for at least a 50% increase in performance isn't too bad. Side note, it shouldn't even work, two of the caps are bulging and it came to me packaged without an antistatic bag in a pile of fabric, I just figured "why not, I might as well give it a shot just for fun" and it worked.