Reply 300 of 312, by cyclone3d
- Rank
- l33t++
Trying to get this working on Windows 10 with an Nvidia RTX 3080 Ti.
Using dgVoodoo2, no matter the settings, it keeps telling me that it requires a DirectX 6 compatible video card... hmmmm.
Trying to get this working on Windows 10 with an Nvidia RTX 3080 Ti.
Using dgVoodoo2, no matter the settings, it keeps telling me that it requires a DirectX 6 compatible video card... hmmmm.
Did you apply all of the known patches?
I've attached my 3dmark99 patch pack which I think combines multiple patches that I've found over the years (works on a Ryzen 7 5800X3D with RTX 4070Ti).
Depending on which CPU you have (i.e. if you get 0 - 0.1 FPS on all tests), you might also want to apply mkarcher's NOTC fix
1 x PLCC-68 / 2 x PGA132 / 5 x Skt 3 / 9 x Skt 7 / 12 x SS7 / 1 x Skt 8 / 14 x Slot 1 / 5 x Slot A
5 x Skt 370 / 8 x Skt A / 2 x Skt 478 / 2 x Skt 754 / 3 x Skt 939 / 7 x LGA775 / 1 x LGA1155
Current PC: Ryzen 7 5800X3D
Backup PC: Core i7 7700k
First post here, I've read the whole thread and I don't remember any result from a Savage4, so here is mine. It's running at 125/125 with a 550 Katmai.
Rendering Platform S3 Inc. Savage4
Resolution 800*600
Color Depth 16-bit Color
Frame Buffer Triple buffering
Refresh Rate 87 Hz
CPU Optimization Intel(r) Pentium(r) III
3DMark Result 4229.21 3DMarks
Synthetic CPU 3D Speed 7473.79 CPU 3DMarks
Rasterizer Score 1058.78 3DRasterMarks
Game 1 - Race 45.85 FPS
Game 2 - First Person 39.25 FPS
Fill Rate 104.09 MTexels/s
Fill Rate With Multi-Texturing 121.11 MTexels/s
2MB Texture Rendering Speed 108.36 FPS
4MB Texture Rendering Speed 74.68 FPS
8MB Texture Rendering Speed 50.39 FPS
16MB Texture Rendering Speed 39.71 FPS
32MB Texture Rendering Speed 1.05 FPS
Bump Mapping Emboss, 3-pass 56.31 FPS
Bump Mapping Emboss, 2-pass 63.67 FPS
Bump Mapping Emboss, 1-pass 94.20 FPS
Point Sample Texture Filtering Speed 102.78 %
Bilinear Texture Filtering Speed 100.00 %
Trilinear Texture Filtering Speed 95.48 %
Anisotropic Texture Filtering Speed 0.00 %
6 Pixel/individual 732.19 KPolygons/s
6 Pixel/strips 1404.31 KPolygons/s
25 Pixel/individual 696.29 KPolygons/s
25 Pixel/strips 1582.91 KPolygons/s
50 Pixel/individual 678.06 KPolygons/s
50 Pixel/strips 1120.41 KPolygons/s
250 Pixel/individual 313.86 KPolygons/s
250 Pixel/strips 328.78 KPolygons/s
1000 Pixel/individual 93.99 KPolygons/s
1000 Pixel/strips 96.98 KPolygons/s
Processor Type Intel Pentium III
Processor Speed 550 MHz
L1 Cache size 32 KB
L2 Cache size 512 KB
Physical Memory 128 MB
P3 550 | Savage4 | SB AWE64 | Win 98
XP 2600+ | Radeon 9600 SE | SB Live | Win XP
XP 3000+ | Radeon 9800 Pro | SB Audigy 2 | Win XP
Opty 146 | FGL V7200 | SB X-Fi | Win XP
3DMark '99 - Geforce7 7950GT on Windows ME. It’s CPU bottlenecked around 24600 3DMarks all the up to 1600x1200, 32bit color, 24bit Z-Buffer. Bumping AA to 2xQ on these settings finally has the card doing some work as shown, but not much more. 22361.
***->WINNER, 1ST PLACE<-***
2022 #QUAKE3totheMAX -560.5fps-
Brain Drain Retro LAN https://discord.com/channels/799008837918261328
Windows ME
NForce2 A7N8X-E DLX
Athlon 848/154MHz
DDR@411MHz (2-3-3-3)
GeForce 256 DDR@144/344MHz
ESS Maestr0-1
Meatball wrote on 2023-04-17, 19:16:3DMark '99 - Geforce7 7950GT on Windows ME. Its CPU bottlenecked around 24600 3DMarks all the up to 1600x1200, 32bit color, 24bit Z-Buffer. Bumping AA to 2xQ on these settings finally has the card doing some work as shown, but not much more. 22361.
Hi
I'm getting over 51k 3dmark 2000, but only 7k in 3dmark99 max. Any ideas?
System
Windows 98se service pack 3
Cor e duo quad Q9650 oc to 3.8gh
3gb Ram
Stock setting for benchmark (application controlled)
FX3500 quadro 82.69 drivers
Over the top system I know - idle hands...
Thanks!
Toaster999 wrote on 2023-04-22, 10:32:Hi […]
Meatball wrote on 2023-04-17, 19:16:3DMark '99 - Geforce7 7950GT on Windows ME. Its CPU bottlenecked around 24600 3DMarks all the up to 1600x1200, 32bit color, 24bit Z-Buffer. Bumping AA to 2xQ on these settings finally has the card doing some work as shown, but not much more. 22361.
Hi
I'm getting over 51k 3dmark 2000, but only 7k in 3dmark99 max. Any ideas?
System
Windows 98se service pack 3
Cor e duo quad Q9650 oc to 3.8gh
3gb Ram
Stock setting for benchmark (application controlled)
FX3500 quadro 82.69 driversOver the top system I know - idle hands...
Thanks!
It sounds like a 70Hz Vsync-enabled score to me.
Unlike all other versions, ‘99 doesn’t disable Vsync.
***->WINNER, 1ST PLACE<-***
2022 #QUAKE3totheMAX -560.5fps-
Brain Drain Retro LAN https://discord.com/channels/799008837918261328
Windows ME
NForce2 A7N8X-E DLX
Athlon 848/154MHz
DDR@411MHz (2-3-3-3)
GeForce 256 DDR@144/344MHz
ESS Maestr0-1
Another go with the V5 5500@190Mhz, C2D E7500 got 13436 3dmarks
Aebtdom wrote on 2022-09-17, 21:42:Smucek wrote on 2022-09-16, 23:14:Voodoo 2 12 MB SLI on Pentium III 933 MHz with 512 MB 133 MHz SD RAM.
A very respectable score!
Upgraded the CPU to 1.2 GHz Tualatin 256kb L2 Pentium III
Over 6000 with Voodoo 2 SLI.
Usually i score with that K6-2+RageXL machine from 1380 up to 1411 points if i overclock cpu from 400 to 500MHz. I think it is possible to get 20 more points without any overlock for that system, my next goal is 1400 points with Rage3. Still i have 1707 points score also for that ATi Rage XL. 😀
I am looking for "3DMark_99_max_fix.zip", which is a patch to allow 3dmark99 to run under Windows 2000, to avoid the "3dmark needs DirectX 6.1 in order to run..." starting error. All file sources I can find via Google are dead links. Does anybody still have that patch available please?
Shreddoc wrote on 2023-08-23, 01:37:I am looking for "3DMark_99_max_fix.zip", which is a patch to allow 3dmark99 to run under Windows 2000, to avoid the "3dmark needs DirectX 6.1 in order to run..." starting error. All file sources I can find via Google are dead links. Does anybody still have that patch available please?
Here you go. Enjoy!
***->WINNER, 1ST PLACE<-***
2022 #QUAKE3totheMAX -560.5fps-
Brain Drain Retro LAN https://discord.com/channels/799008837918261328
Windows ME
NForce2 A7N8X-E DLX
Athlon 848/154MHz
DDR@411MHz (2-3-3-3)
GeForce 256 DDR@144/344MHz
ESS Maestr0-1
Meatball wrote on 2023-08-23, 17:03:Shreddoc wrote on 2023-08-23, 01:37:I am looking for "3DMark_99_max_fix.zip", which is a patch to allow 3dmark99 to run under Windows 2000, to avoid the "3dmark needs DirectX 6.1 in order to run..." starting error. All file sources I can find via Google are dead links. Does anybody still have that patch available please?
Here you go. Enjoy!
Thanks mate!
Aurosonic wrote on 2023-03-01, 00:11:Thanks a lot. Finally a patch that counts FPS. Until this one i always had like 0 to 1 fps counts during the benchmark. Although […]
mkarcher wrote on 2023-02-06, 21:43:Please find attached a patched version of rlfmc.dll that unifies the TSC and non-TSC code paths as much as possible, and switches non-TSC timing from timeGetTime to QueryPerformanceCounter. I validated it as well as possible to work correctly on non-TSC machines and still work as before on TSC-capable machines.
Thanks a lot. Finally a patch that counts FPS. Until this one i always had like 0 to 1 fps counts during the benchmark. Although the results are way lower than they are on windows xp and windows 7
I've attached a screenshot with 33mark99 results from left to right: Windows XP + 10900k @ 5700mhz CPU (6 cores active no HT) , Windows 10 + 13900 @ 6300mhz (6 P cores no E cores no HT), Windows 7 + 10900k @ 5700mhz (6 cores active no HT) .
Although 13900k at 6300mhz is much more powerfull than 10900k at 5700mhz, the FPS is much lower. I would love to try 13900k with Windows 7, but there's no VGA driver for RTX 4090 and Windows 7.
Windows 10 results should be higher if you change to 32-bit color instead of 16-bit color