VOGONS


First post, by Dirilu

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Hallo, I am testing a 3dfx 5500 AGP, and found an original serius sam cd, but I am having very low FPS issues when running it in only 800x600. I get under 20 FPS the most of the time..
If I cant run serius sam I am getting big problem running quake 3.
what is my problem here, am I missing something ?
dRFF88
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Here are my specs.
Windows 98
pentium 3 650MHz
265 MB
soundblaster live
Voodoo 5 5500 64 MB AGP
directx 8.0

mQeQ88
https://ibb.co/mQeQ88
ngnTT8
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Reply 2 of 9, by jheronimus

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Dirilu wrote:

If I cant run serius sam I am getting big problem running quake 3.

Just to be clear — you've tried running Quake 3 and also got low FPS? Because I'm running Q3 on a very similar system and it runs fine.

MR BIOS catalog
Unicore catalog

Reply 4 of 9, by Fusion

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V5 likes faster CPUs, that could be the issue.

Pentium III @ 1.28Ghz - Intel SE440xBX-2 - 384MB PC100 - ATi Radeon DDR 64MB @ 200/186 - SB Live! 5.1 - Windows ME

Reply 7 of 9, by BeginnerGuy

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Serious Sam runs "alright" on my Coppermine 800 + Geforce 4 Ti at 800x600. In the realm of 30FPS. I don't remember being blown away by high settings and a butter frame rate on SS until I was on a 9800 Pro + Pentium 4 2.8 Ghz. If you can pull off finding a Pentium 3 1000mhz, I think you would find the game runs quite nicely (but still not perfectly smooth).

In those days 20 FPS was considered acceptable for a minimum frame rate. Most of my game programming related books from the mid 90s to early 00s used to suggest aiming for 12-13 FPS as acceptable before things become a slide show. In fact I think my copy of SS TFE may have a PII 300Mhz listed as the minimum. "Recommended system specs" generally was to get near 30 FPS (where today people expect 60).

Amazing how spoiled by frame rates we've become with 144hz monitors and such.

https://www.youtube.com/watch?v=S5hIYfEbjnA

Found a low quality video but you can see the the same video card on a better CPU here.

Sup. I like computers. Are you a computer?

Reply 8 of 9, by squiggly

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BeginnerGuy wrote:

Most of my game programming related books from the mid 90s to early 00s used to suggest aiming for 12-13 FPS as acceptable before things become a slide show.

Which ironically is not a euphemism as many games back then were literally slide-shows (Myst and clones, Hypercard anyone?).