VOGONS


8 vs 12mb Voodoo 2 performance

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Reply 20 of 27, by Parni

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I currently have two Diamond 8mb versions, and obviously seeking to have the best possible configuration, however im hesitating are there really other benefits to swap into 12mb versions if the only gain is that Quake3 works slightly faster. Would love to hear some solid facts about this 8mb vs. 12mb topic.

Reply 21 of 27, by Parni

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According to this review from Toms Hardware, the difference between 8mb vs. 12mb is non-existent…

https://www.tomshardware.com/reviews/creative … voodoo2,59.html

Im will be using the Voodoos with a P3 500MHz

Reply 22 of 27, by leileilol

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That review from February 1998, was many months prior to Unreal and other texture heavy games so of course they couldn't spot that difference.

One of the more texture heavy games in that time were dense multiplayer games of Quake2 as there'd be unique skins loaded for everybody, new levels with new complexity with new lightmaps to keep track of, and still a ton of unoptimization regarding weapon and item models (made worse with vweps since the point release patches that shortly followed).

Battlezone's "large assets" were made for those 12MB Voodoo2s in mind.

Not sure why you see 12MB V2's an upside for Quake3 as it's noted to also run horribly there at picmip 0 (which Banshee/V3 handles much better)

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Reply 23 of 27, by swaaye

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Yeah even a 12MB Voodoo2 is not ideal for the Unreal games and Quake 3.

Joseph_Joestar wrote on 2022-08-14, 06:33:

I vaguely remember people saying that Diablo 2 is quite demanding on Voodoo 2 cards.

Voodoo2 12MB has problems in some game areas with the expansion pack's optional 800x600. Single digit framerate. I think 800x600 causes more textures to be loaded at once (because you see a larger area) and this runs the V2 out of texture memory causing PCI bus swapping.

Voodoo3 16MB does not have any problems with the game though as you said. Not sure about a Voodoo3 8MB.

Reply 26 of 27, by NostalgicAslinger

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Quake 3 is a good test to see differences between the 8 and 12MB version: https://www.youtube.com/watch?v=0dFnDdBqNgY

Edit: Ok, the threadstarter has already posted the link.

@kixs
Also the 16MB 3dfx Banshee does not shown the dashboard in NFS3, but it comes back after installing the NFS3 Voodoo3 Patch.

Reply 27 of 27, by swaaye

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kixs wrote on 2022-08-14, 18:23:

You don't see a dash board in NFS3 with 8MB version.

It's like with a Voodoo1. Because Voodoo1 4MB and Voodoo2 8MB have the same amount of texture memory.