Reply 20 of 25, by 386SX
I write the score to make it fast (GT610 PCI and Linux x64/Wine 5.x vs same GT610 PCI on Win 8.1 x64, proprietary drivers)
3DMark05 Score: 3535 (vs 2080 of Win)
GT1 - Return to Proxicon: 15.2 fps (vs 12.0 fps of Win 8.x)
GT2 - Firefly Forest: 7.9 fps (vs 5.6 fps)
GT3 - Canyon Flight: 23.4 fps (vs 8.5 fps !!!)
Feature Tests:
Fill Rate Single Texturing: 1885.3 Mtexels/s (vs 1134)
Fill Rate Multi Texturing: 5277 (almost identical)
Pixel Shaders: 137 fps (vs 165 fps this is slower)
Vertex Shaders Simple: 48.6 MVertice/s (vs 6.0MV/s !!!)
Vertex Shaders Complex: 51.3 MVertice/s (vs 10.9 MVertice/s !!!)
It's impressive. I think the Pixel Shaders are probably more optimized on Win enviroment but the geometry frame rate different results are incredible. And are real, the tests really run MUCH smoother where geometry is heavy. Probably the 3DMark05 Pixel Shading speed on Wine can't compare but compensate somehow with the triangle/s that in linux seems to fly even on PCI. The only reason I can imagine as a theory is that still the advice that these benchmarks should not be run on such newer o.s. is real, I suppose Win XP or even Win 7 results might be similar, if I'll test the card on those o.s. I'll write here.