First post, by 386SX
I'm testing early 3D accelerators and even using latest S3 Virge FastD3D drivers, it looks like Quake based games like Half Life or Thief titles miss most textures with white flat walls and floors. Is this something expected or it should work in Direct3D even without a wrapper where OpenGL is supported? Thief for example is a Direct3D only game and shows the same problem of Half Life while it looks like it might run at acceptable frame rate at 400x300.
Are there any better drivers than the 4.10.01.2122