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Reply 20 of 30, by wbahnassi

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* Lemmings 2 The Tribes. Adlib sfx when SB is not selected or can't be initialized (not enough memory).
* NOVA 9 all sfx are adlib.
* Wing Commander 2 original version. All sfx are adlib (except speech in some cutscenes).
* Prehistorik 1. Same as Lemmings 2.
* Stunts. All adlib sfx even with Sound Blaster chosen.
* TMNT Manhattan Missions: Mix of adlib sfx and SB sfx.
* F117: All adlib sfx, even speech before take off!
* Wrath of The Demon: All adlib sfx.

Just off the top of my head 🙂

Reply 21 of 30, by Grzyb

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wbahnassi wrote on 2022-01-12, 22:29:

* Lemmings 2 The Tribes. Adlib sfx when SB is not selected or can't be initialized (not enough memory).

See also all the 1st-generation Lemmings games - Adlib SFX only.
There was digitized sound in the original Amiga version, but in the PC port it was all FM.

Reply 22 of 30, by vstrakh

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The Flashback can use the Adlib for SFX.
I remember I did hack it to make it play sounds using Covox clone instead of Adlib that I didn't have at the time.

Reply 23 of 30, by Spikey

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NOVA 9 all sfx are adlib.

This is a MT-32 game with MT-32 effects, ported to Adlib. By this logic, every single Sierra game has Adlib music and Adlib SFX, even though it wasn't composed this way. (Basically, every Sierra/Dynamix game have MT-32 or General MIDI music, early games use MIDI for SFX, later ones use MIDI or PCM, player's choice.)

Also, Apogee games are almost all Adlib for music and SFX, depending what the OP means or is asking.

Reply 25 of 30, by Eep386

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I think Tunnels of Armageddon by California Dreams also has Adlib sound effects.

A good number of Apogee games also can use the Adlib for sound effects and music.

Life isn't long enough to re-enable every hidden option in every BIOS on every board... 🙁

Reply 26 of 30, by creepingnet

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Ultima VII has most of it's sound effects in Adlib IIRC, only the Guardian's voicelines are digital.

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Reply 27 of 30, by digger

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I think this discussion is conflating two distinct questions here:

  1. Games that supported the Adlib FM synthesizer for non-sampled sound effects
  2. Games that supported the Adlib FM synthesizer for sampled audio playback (using the special tricks that Cyberdyne referred to, the same way as certain MOD players did it)

There were plenty of games in the former category, including many earlier games that did not play back audio samples, and used only the FM-part of the Sound Blaster card.

Games in the latter category are a lot rarer, and such a list would be even more interesting, I think. I also wonder how practical it was to use the OPL2 chip on the Adlib (and compatible cards) to handle both music and digitally sampled audio at the same time. I assume at least some of the channels would have to be reserved to use as a DAC. Would only one channel have to be reserved for it, for instance?

Reply 28 of 30, by dontbugster

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digger wrote on 2022-02-04, 12:36:
I think this discussion is conflating two distinct questions here: […]
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I think this discussion is conflating two distinct questions here:

  1. Games that supported the Adlib FM synthesizer for non-sampled sound effects
  2. Games that supported the Adlib FM synthesizer for sampled audio playback (using the special tricks that Cyberdyne referred to, the same way as certain MOD players did it)

There were plenty of games in the former category, including many earlier games that did not play back audio samples, and used only the FM-part of the Sound Blaster card.

Games in the latter category are a lot rarer, and such a list would be even more interesting, I think. I also wonder how practical it was to use the OPL2 chip on the Adlib (and compatible cards) to handle both music and digitally sampled audio at the same time. I assume at least some of the channels would have to be reserved to use as a DAC. Would only one channel have to be reserved for it, for instance?

Pinball Dreams and Fantasy Pinball did real FX from Adlib sound cards, like they did over the PC Speaker.

I guess the routine uses a CPU-based noise modulator for both cases.