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Reply 20 of 31, by Jorpho

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Eh? The second patch was exclusively an effort by Chinaman (one of the original devs), and it fixed so much that it seems like a bad idea to play without it. (I only recall reading about one community patch after that, and it fixed some relatively trivial stuff.)

Are you quite sure that patch disables EAX?

Reply 21 of 31, by CrisGer

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Yep it is in the Readme. and it is a good patch as is the fourth one that fixes five more things. but....

I LOVE the EAX so much i just could not give it up. If i can figure out how to turn it back on i will re install the last two patches..but i just did not want to give up on it.

the main things that the 1.02 patch fixes are things that can be worked around and another thing he changed that I dont like, he disabled the original save system, it is a bit funny but it IS part of the style and the humor of the original game, ie you have to click on those funny creatures to get a save..... anyway, try using just the first two patches, i just re installed everything on my most modern system and it works like a dream. The game did NOT run without the second patch the official one btw. Just an interesting note.

Hope you can get it running. Do check the archived files....from the old forums, i dont have my link for it on ths computer and it did take some digging to find them but there are archived technical posts there.

it WILL work on modern systems, even on Vista...we just have to keep tweaking..and hopefully once we can get the community revived there will be more help. It is a unique and wonderful title and worthy of the support and even some new levels and mods. We do have the tools and I hope to get in touch with some of the former staff and devels.

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Reply 22 of 31, by Jorpho

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CrisGer wrote:

another thing he changed that I dont like, he disabled the original save system, it is a bit funny but it IS part of the style and the humor of the original game, ie you have to click on those funny creatures to get a save

I don't remember that being changed...

If you could link to some relevant threads on the old forum, that would be nice, as I'm afraid I have increasingly little idea of what you're referring to.

Reply 23 of 31, by CrisGer

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Here are the archived old Planet Anachronox forums:

http://forumplanet.gamespy.com/planetanachronox

these are the changes i mentioned that Joey made in the unofficial patch Build 44 which he called 1.01 not to be confused with the Official ION patch 1.2 which give us the Development tools for modding:

IMPORTANT CHANGES: […]
Show full quote

IMPORTANT CHANGES:

· For those of you on your nth playthrough, you may find the backslash key useful for speeding up the game.
· There is a new autosave feature which will save your game every fifteen minutes (of Earth time) during map transitions as well as before important cinematics. This deprecates the old, broken view-cinematics menu and changes the load game screen. The old save game (Timeminder) menu has not changed.
· Compatibility issues with Windows 2000/XP should be fixed. 3d-sound disabled.

Anachronox Patches ION Storm
1.01 Official Game Fix Patch
1.2 Official Game Development Tools

Unofficial Joey Patches:

Build 44 (1.02)
Build 45
Build 46

-------------------------------------------------------------------------
The first patch, the 1.01 patch was made by Ion Storm, allegedly by a small team after the entire games staff were terminated: here is the read me:

Anox Patch 1.01.exe

Official Anox Patch by Ion Storm

WELCOME TO THE ANACHRONOX PATCH 1.01 READ ME FILE!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IMPORTANT WARNING REGARDING YOUR SAVE GAMES:

If you are installing this patch, and you are standing in the City of Votowne, go to the Republic Inn and save. We did have to change that map (Votowne), and any save games in that map will be invalidated!
============================================================================

HOW TO INSTALL THIS PATCH:
· Double-Click on the file “AnoxPatch 1_01.exe”, this will launch a new window.
· If you have installed Anachronox to the default directory (C:\Anachronox), then click on the “Install” button. This will install the patch, then launch the ReadMe file when completed. You may now continue playing the game.
· If you have installed Anachronox to a directory other than the default, use the “Browse” button to locate the Anachronox folder, then click “OK”. Now click on the “Install” button. This will install the patch, then launch the ReadMe file when completed. You may now continue playing the game.
============================================================================

THINGS FIXED IN THIS PATCH

We actually shipped this huge game in a pretty dang good state. However, some issues were found that needed addressing, and we've addressed those few issues in this patch. In this patch, we:

· Fixed the platform2 throwloonie, so people performing it from level 1 and elsewhere wouldn't get stuck.
· Unhappy Noxguard battle is tougher.
· Changed the position of a Grumpos Yammer response window to match the others.
· Fix traderbots so they trade always over $100... and actually charge you cash!
· (In HephFactory) Made backtracking after you have the fluid impossible.
· Could get two shocksphere upgrades, and thus two teslatus spheres!!!
· NPC "Krequa" was grabbing but not releasing the player. This was causing problems later in the level trying to lockpick.
· Fixed problem where player could clip through Krapto's Jail-cell when getting his bowl.
· Fixed some minor dialogue.
· Doorlord battle is no longer repeatable.
· Spawned a time minder in Whitendon 'cause there wasn’t one!!!
· Rictus has 10% chance of missing now, so Travis's "whiff" can be seen.
· Rictus now has an extra 8000 hp.
· Doorlord attacks are updated to reflect "Weapon"-like boss.
· Fixed some particle effects (graphics).
· Made Barracuda Joe attack!
· Fix memory overruns on Minimum install, and ALL platforms.
· Fixed Windows 2000 compatibility issues (note: Even though this addresses issues reported by Windows 2000 users, Windows 2000 is still not officially supported by this title. As a result, Customer Support cannot deal with any issues that arise from playing this title in Windows 2000.)
· Made wimpa immune to freeze/psyslave/nuts.
· fixed battle_drop parsing error; was causing some monsters not to drop money or other things (like the snowsnake).
· Fixed bug where party followers would sometimes start floating off somewhere during dialog.
· Camera variables (height, distance, etc) are updated when switching characters instead of only when moving.
· Randomize monsters' timers when starting battle so they don't all attack at the same time.
· Update battle UI health bars when status event damage occurs (burn/poison).
· Don't let XP text display overlap borders of the plaque when experience – 999999.
· Fixed ambient status effect script playing and restarting, including firefury and stealth.
· Fixed timer bug for low framerates & timescale
· Check drive letters for drive-types once only, on startup.
· Players (and players only) being hit by freeze, nuts, or psyslave are cleared of those effects (and do not get new ones) if they were already affected by one or more of the three.
· Minimum of 100 ms (0.1 seconds) delay between ui_cursor mouse clicks.
· Added autosave toggle button to main part of main menu.
· Major DAT-file system optimization (loading speeds greatly improved).
· Changed version # from 1.00 to 1.01
· Fixed a few CDROM issues, including multiple drives.
· Fixed bug with getting the 20th TACO item.
· Fixed environment mapping & other visuals on Voodoo2 & ATI Rage.
============================================================================
THANKS, AND ENJOY PLAYING ANACHRONOX!
============================================================================

then the follow up patches were made by community members, and a number of significant changes were made, I have not studied the game in detail yet so i can't say yay or Nay about most of the changes but i like to see a unique title like this with as much of the original developer's concept intact, and the two changes i mentioned, loss of 3D sound which affects majorly the feeling in the game and the ambience, (you will see what i mean when you get in) and the Save system being altered totally bother me to the point that i have decided to play thru the first time at least with only the 1.01 patch.

The other patches are:

AnoxBuild44.patch.exe
1.02 Unofficial Patch (made by Joey and team, including some help from former Anox devel staff)

Anachronox Patch 1.02 Documentation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the second Anachronox Patch, public release, build 44. The rar install package should be named “anox_build44_patch.exe” and may be distributed publicly without modification. The official website for the Anachronox community is:

www.planetanachronox.com

The official forum for posting messages about Anachronox is also at the same website. If you find a bug that prevents you from finishing the game see the bottom of this document. Otherwise just post your comments to the forum. Future patch announcements will also be posted there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IMPORTANT CHANGES:

· For those of you on your nth playthrough, you may find the backslash key useful for speeding up the game.
· There is a new autosave feature which will save your game every fifteen minutes (of Earth time) during map transitions as well as before important cinematics. This deprecates the old, broken view-cinematics menu and changes the load game screen. The old save game (Timeminder) menu has not changed.
· Compatibility issues with Windows 2000/XP should be fixed. 3d-sound disabled.
· If you want to make the game run faster or you are having copy-protection incompatibility issues with your dvd-rom drive you can play without the cd by copying the contents of CD-2 to any directory on your hard drive (like c:\anoxcd) and adding to your game shortcut:
+set cddir c:\anoxcd

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IMPORTANT WARNING REGARDING YOUR SAVE GAMES:

If you are installing this patch, and you are standing in the City of Votowne, go to the Republic Inn and save. We did have to change that map (Votowne), and any save games in that map will be invalidated!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

IMPORTANT WARNING REGARDING OLD VIDEO CARDS:

If you have an old video card that does not support alpha blending of alpha textures (like the ATI Rage LT series) make sure you add to your Anachronox shortcut:
+set gl_fake_additive 1
Otherwise particles in the game may have a strange rectangular outline.

If you have an old video card that does not support projective texture matrix (like old nvidia, ATI, or 3dfx cards) add to your Anachronox shortcut:
+set gl_no_tex_matrix 1
Otherwise you will not properly see certain reflective surfaces in the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HOW TO INSTALL THIS PATCH:

· If you are reading this then you’ve probably already installed the patch…
· Double-Click on the file “anoxpatch2.exe”, this will launch a new window. Click the “Accept” button to accept the laughable license agreement.
· If you have installed Anachronox to the default directory (C:\Anachronox), then click on the “Install” button. This will install the patch, then launch this readme file when completed. You may now continue playing the game.
· If you have installed Anachronox to a directory other than the default, use the “Browse” button to locate the Anachronox folder, then click “OK”. Now click on the “Install” button. This will install the patch, then launch the readme file when completed. You may now continue playing the game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THINGS FIXED IN PATCH 2

Well, it took a year for me to finish the second patch in my spare time. Yip. It contains about 7000 lines of new code and many more lines of modified code. The other year it took to release this patch was mostly due to the project gathering dust on my hard drive as I worked and attended school.

· Speed up the game by holding down the backslash key. See those animation bugs!
· Filesystem code rewritten from scratch. Improvements to performance and flexibility. Any part of the os filesystem, a dat file, or a zip file can be mounted anywhere in the anox virtual file tree. For example, the patch is packaged in a zip file (anox1.zip) and mounted to root alongside the actual anoxdata directory. Probably a couple pointer bugs were fixed in the process, since the old filesystem code was such complete and utter ass.
· If old patch files are detected sitting around when the game starts for the first time after patching, they will be deleted. So, if you tooled around with files that were included in the old patch files, then they will not be automatically deleted if their contents were changed, in which case you will have to nuke them manually (or do a clean install). Ignore all this if you haven’t modified any game files yourself.
· Command line tool afscmd which allows conversion of dat files to zip files, and adler checksums of files stored in compressed files or in the filesystem. Note that the game will not, by default, load retail dat files which have been converted to zip.
· If you want to speed up load times and are sick of digging around for CD2, copy the entire cd to some directory on your hard drive and add +set cddir <directoryname> to your shortcut.
· Somewhere along the patching way, minimum and normal install problems have been fixed. All three installation sizes should run without any problems.
· Completely new savegame generation system implemented. It is triggered on a map transition every fifteen minutes or on a map transition before an important cinematic. These “story saves” do not save any map entities since it takes place between maps and is much more stable. In many cases it replaces the very buggy “View Cinematics” menu which contains code I dare not gaze upon lest my eyes be blinded.
· There is no limit to the number of autosaves and story section saves that can be generated. Load them up by scrolling in the load game screen, which is improved and displays more information. Sorry, no pictures.
· Fixed a crash bug when loading old patch1 or retail savegames that were created while a door or elevator was moving somewhere in the level. Fun with remapping absolute code pointers. Rewrote entity function mapping code from scratch.
· Fixed an evil pointer bug or three. There was a really fun one that would randomly write a backslash to a random part of memory every time a model was loaded. Oh, and another one where free would be called on an invalid pointer, slowly fragging memory. I don’t understand how people were able to finish the game at all…
· Wrote a new afex system from scratch, in perl. Afex was our poor broken asset crawling tool which would start at the first map of the game and attempt to find all scripts, textures, models, etc. references. But being a broken pile of crap, it missed a lot of important files. So the size of the patch is bigger to include these missing sounds and other files.
· Lots and lots of little typos and gameflow bugs fixed. Big thanks to the patch testers for all of these. Important ones are the Hyrax quest, getting stuck in the bricks elevator shaft, etc.
· Jake and Richie made a nice taxi service so you can get around the bricks easier.
· Fixed copy protection incompatibility problems with certain new DVD-ROM drives.
· Updated libpng to 1.2.4 (less crashing on corrupt input) and zlib to 1.1.4 (fixed buffer problems).
· Rewrote dual parabolic environment mapping back into the new shader code, also using q coordinate of texture matrix on newer cards.
· Oh, plenty of other stuff I forgot to mention.

THINGS FIXED IN PATCH 1

We actually shipped this huge game in a pretty dang good state. However, some issues were found that needed addressing, and we've addressed those few issues in this patch. In this patch, we:

· Fixed the platform2 throwloonie, so people performing it from level 1 and elsewhere wouldn't get stuck.
· Unhappy Noxguard battle is tougher.
· Changed the position of a Grumpos Yammer response window to match the others.
· Fix traderbots so they trade always over $100... and actually charge you cash!
· (In HephFactory) Made backtracking after you have the fluid impossible.
· Could get two shocksphere upgrades, and thus two teslatus spheres!!!
· NPC "Krequa" was grabbing but not releasing the player. This was causing problems later in the level trying to lockpick.
· Fixed problem where player could clip through Krapto's Jail-cell when getting his bowl.
· Fixed some minor dialogue.
· Doorlord battle is no longer repeatable.
· Spawned a time minder in Whitendon 'cause there wasn’t one!!!
· Rictus has 10% chance of missing now, so Travis's "whiff" can be seen.
· Rictus now has an extra 8000 hp.
· Doorlord attacks are updated to reflect "Weapon"-like boss.
· Fixed some particle effects (graphics).
· Made Barracuda Joe attack!
· Fix memory overruns on Minimum install, and ALL platforms.
· Fixed Windows 2000 compatibility issues (note: Even though this addresses issues reported by Windows 2000 users, Windows 2000 is still not officially supported by this title. As a result, Customer Support cannot deal with any issues that arise from playing this title in Windows 2000.)
· Made wimpa immune to freeze/psyslave/nuts.
· fixed battle_drop parsing error; was causing some monsters not to drop money or other things (like the snowsnake).
· Fixed bug where party followers would sometimes start floating off somewhere during dialog.
· Camera variables (height, distance, etc) are updated when switching characters instead of only when moving.
· Randomize monsters' timers when starting battle so they don't all attack at the same time.
· Update battle UI health bars when status event damage occurs (burn/poison).
· Don't let XP text display overlap borders of the plaque when experience - 999999.
· Fixed ambient status effect script playing and restarting, including firefury and stealth.
· Fixed timer bug for low framerates & timescale
· Check drive letters for drive-types once only, on startup.
· Players (and players only) being hit by freeze, nuts, or psyslave are cleared of those effects (and do not get new ones) if they were already affected by one or more of the three.
· Minimum of 100 ms (0.1 seconds) delay between ui_cursor mouse clicks.
· Added autosave toggle button to main part of main menu.
· Major DAT-file system optimization (loading speeds greatly improved).
· Changed version # from 1.00 to 1.01
· Fixed a few CDROM issues, including multiple drives.
· Fixed bug with getting the 20th TACO item.
· Fixed environment mapping & other visuals on Voodoo2 & ATI Rage.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS, AND ENJOY PLAYING ANACHRONOX!

Thanks to the people who worked on libpng (www.libpng.org) and zlib (www.gzip.org) for making such great free software packages. Thanks to Strider, Richie, and Elfshadow for helping me out with content fixes. Thanks to Gwog for doing such a great job on planetanachronox.com until it was put to rest last month. Thanks to all the patch beta testers (Bing, Orion, Gwog, Dranore), and all the fans who supported us. Thanks to the three people out there who are actually going to download and use this patch to finish the game, making this whole effort not completely worthless..

If you find a bug that prevents you from finishing the game, please send you system specs as well as a savegame from which the bug is REPRODUCIBLE to anoxpatch@matrixzero.com. If you do not have a savegame from which I can reliably make the bug happen on my machine, I can’t do a thing about it.

Anoxpatch102.build 46.exe

Unofficial Patch 1.02b

Thank you for installing Anachronox Patch v1.02 Build 46!
This Patch brings you 5 additional fixes. For more information
refer to the "... Fix README.txt" files included in this release.
_______________________________________________

Installation:

1.) Install Anachronox
2.) Update to v1.02 Build 44
3.) Update to v1.02 Build 45
4.) Install this update (v1.02 Build 46)
5.) Run "GCT Setup" from the start menu
_______________________________________________

This package IS NOT SUPPORTED by Eidos Interactive or by
Ion Storm. For questions, critics or comments refer to
http://www.Anachronox.net

We wish you a lot of fun in the Anachronox universe!

GLOB@L Communication Team

--------------------------------------------------------------

Anachronox v1.02 Build 46:
--------------------------

ENGLISH:

This is an incremental patch for Anachronox. Please install Patch #2 v1.02 Build 45
before applying this update. The package includes 5 small bugfixes for the game. For
more information about these fixes see the 5 included "... Fix README.txt" files.

Area Description - Fix README.txt
PAL-Boots-Dispute - Fix README.txt
Shop Texture - Fix README.txt
TraderBot-Fix README.txt
Twin-Scaled Underplate - Fix README.txt

DoorLord fix is NOT included in this package. It seems like not everybody has game
crashes fighting the DoorLord. Download and install it ONLY if you experience
problems with this battle.

We will try to correct another bugs of this wonderful game. So check
out http://www.Anachronox.net from time to time.

NOTE: This fix is already implemented in the final versions of the
German Language Packs for Anachronox (both 1.01 and 1.02 Build 45/46).
DON'T INSTALL IT, IF YOU PLAY THE GAME IN GERMAN!

Have fun!

There is also set of Development Tools for making MOds and adding content and levels to the game:

Anoxdox 1.2

=============================
Anachronox Anachrodox v1.2
=============================
8/23/01

Included in this .zip is the documentation for editing
Anachronox, including tutorials for several of the
tools, as well as the tools themselves. Most of the
tools are covered in this release, the only big excpetion
is good B.E.D. documentation. I hope to get this in there
someday, but I don't know the likleyhood.

INSTALLATION:
To install these docs, simply unzip them into a
directory. This .zip does contain directory information
so be careful to maintain it while unzipping the file.
Once you have unzipped the file, run index.html out of
the main directory to view the docs and learn how to
install and use the separate pieces.

Have fun!

-TheZealot

P.S. These docs are the by-product of the entire
Anachronox team. So when you think kindly of them,
think of the entire team. Of course if you have a problem
with them, think of Joey.

I am making a bundle of all of these patches as some of them, notably Build 45 are getting very hard to find, and will post the download link shortly. I will dig for the forum and the posts i mentioned.

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3D Worlds and Game Developers Group Linkedin
http://3dworldandgamedevelopers.blogspot.com/

Reply 24 of 31, by Jorpho

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Thanks for that (although you could have just posted links or attached the files rather than pasting the contents). I think I have the Build 45 patch around somewhere if you really need it. (I played the game almost to the end a few years ago, you know.)

I still don't know what you mean when you say the old save game system was disabled:

· There is a new autosave feature which will save your game every fifteen minutes (of Earth time) during map transitions as well as before important cinematics. This deprecates the old, broken view-cinematics menu and changes the load game screen. The old save game (Timeminder) menu has not changed.

Also, I'm pretty sure "3D sound" and "EAX" are not the same thing. It seems like a small thing to sacrifice given that without the second patch, "[the developer] doesn’t understand how people were able to finish the game at all… ". I seriously doubt severe and frequent crashes were part of the original concept!

Finally, no one is ever going to call a set of documentation a "patch".

Reply 25 of 31, by DosFreak

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Unfortunately alot of games mix "3D Sound" "EAX" "Hardware Sound" so it's difficult to figure out exactly what they are referring to.

Sometimes if you dig through the documentation you'll see "EAX" or "Creative labs" or 'Aureal" mentioned but you have to dig for it.

Something I'll eventually get around to documenting in full on my compatibility list someday......

How To Ask Questions The Smart Way
Make your games work offline

Reply 26 of 31, by CrisGer

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Here are all the patches I could find plus the development tools in one bundle with the read me's and organzied to identify the official patches and the community made ones:

http://www.filefront.com/15848305/Anachoronox … atches-2.0.rar/

From what i could see and hear when i played with all the patches, the EAX option is definitely disabled with the first major community Patch, 3D Sound disabled one....

I am not sure about how important this may be to anyone else, i just wanted to get the full impact of the way they intended the world to present itself to us, i agree the many other fixes sound and look pretty useful, I have not had any crashes yet, but i will certainly try a play through with all the patches once i get my first baseline run through done, I always try an initial play through with only default or original patching intact before I try any community updates or patches. So this will be the first of many for I am very interested in this remarkable game.

If you do have the full Build 45 patch, yes i would love to have a full copy to add to the patch pack, and I hope to mirror the archived Planet Anachronox forums as soon as possible as these days things disappear quickly and it looks to be the best source we have to date. I am going to look for a copy of the manual too, for i have the original game dsiks but the vendor i bought them from did not have the box or the manual.

Will keep digging.

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3D Worlds and Game Developers Group Linkedin
http://3dworldandgamedevelopers.blogspot.com/

Reply 27 of 31, by GravityDd

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hey guys, I have windows 7 64bit and i'm trying to play anachronox. With a fresh install, no patches, the Eidos screen loads and asks for a cd, being that i dont have any blank cd's and virtual drives won't work, I can't test to see if the game will load fresh yet. When I apply the 1.01 patch however, the games stays at a grey screen and then stops working, and that is the case with every patch after up to the 46 build patch. Here is the crash message I get with just patch 1.01:

Problem Event Name: APPCRASH
Application Name: anox.exe
Application Version: 0.0.0.0
Application Timestamp: 3b3ba4e7
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 705f7865
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

~Here is the crash with all patches applied~:

Problem Event Name: APPCRASH
Application Name: anox.exe
Application Version: 0.0.0.0
Application Timestamp: 3ed49d0e
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 705f7865
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Everything is the same it seems with the exception of the time stamp. Now as I stated before the Eidos logo loads and asks for a cd with a fresh install and no patches applied.

Compatibility modes don't work, nor does the nhancer. The crack as well does not work in 64bit but that's probably the least of my concerns at the moment. I have games as old as diablo 1 & 2 playing on my PC (with some tweaking) so I don't see why a game like this wouldn't work. Hopefully someone with some PC/Game knowledge can help out, I'd like to check this game out, I hear and have read it's pretty good and funny too.

Reply 29 of 31, by GravityDd

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The instructions in the thread itself still doesn't help anymore than it did when I first read it, with the exception of nhancer, though still, not enough info was posted. On the contrary, what I did find helpful was the archived PlanetAchronox forums that are mentioned here. Under the technical help section someone posted a topic about having problems with Win7 64bit and anchronox not working with it. Within that topic someone posted a link to another forum for Quake 2 because it's built using the same engine. One of the posters suggested nhancer for the game and setting the extension limit to 11a8. This actually worked, though one issue i'm not going to test is that with one patch applied (the official 1.01) it got to the loading screen then just exited, but when all patches were applied the game started just fine.

(Addition)

I messed with nhancer and enabled antialiasing and whatnot and it made the game really choppy, I even uninstalled the game and started over and it still lagged a lot. Now, I uninstalled nhancer to see if that was the issue, it still lagged and the game still works (weird, maybe it updated a file that nvidia drivers load and wrote in the ext. limit) but I did do a search. It seems a lot of people recommend setting the CPU core affinity to just one, since Dual Core's seems to not work well with older games, and a lot of ppl replied that it worked for them, but it did not work for me. I found that going into the NVIDIA control panel (for those of you using nvidia) and setting the threaded optimization to off set the speeds of the game back to normal. Again, as I said, the game still works without nhancer, but it was that program, with the extension limit set to 11a8, that initially made it work, I would just suggest not messing with anything else.

Reply 31 of 31, by RaVeN-05

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"Hexen II (same crash message)"
For HeXen i know best source port called Hammer of Thyrion
http://uhexen2.sourceforge.net/
If you still experience problems post it here
http://sourceforge.net/projects/uhexen2/forums
Hope its Help you!

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv