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Is Deus Ex supposed to be so slow in Glide?

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Reply 60 of 72, by Iris030380

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Depends on the res and the settings (and I gather you are playing the Original DX, not some DRM free or downloaded "modded" version - there are many out there some of which even have texture packs plugged in) but Deus Ex plays fine on my dual Pentium III-550Mhz machine with a Geforce 2 MX400 in 800x600 (the game only uses one CPU though, as far as I know). I know the card is much stronger than a V3, and I didn't play DX when it first came out, I waited 2 years until I bought it, so only have experience of the game on a better GPU, but given your CPU is like 3-4 faster than that PIII-550, I think you shouldn't be having THAT low fps at all, especially in 16-bit colour 640x480.

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Reply 61 of 72, by vogamer

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Iris030380 wrote:

Depends on the res and the settings (and I gather you are playing the Original DX, not some DRM free or downloaded "modded" version - there are many out there some of which even have texture packs plugged in) but Deus Ex plays fine on my dual Pentium III-550Mhz machine with a Geforce 2 MX400 in 800x600 (the game only uses one CPU though, as far as I know). I know the card is much stronger than a V3, and I didn't play DX when it first came out, I waited 2 years until I bought it, so only have experience of the game on a better GPU, but given your CPU is like 3-4 faster than that PIII-550, I think you shouldn't be having THAT low fps at all, especially in 16-bit colour 640x480.

Hi and yes, while I really like GOG and Steam (and I like GOG more than Steam), there is no reason to go digital download if it's not absolutely needed or absolutely easier, at least for non-remastered non-director cut games. And I'm referring to DE GOTY and DE2.

Using a modern system with a moderate to high resolutioion using the original game DE GOTY game files, I would like to know which renderer (doesn't have to be official) would be best?

I think I will end up playing both, however if I were to play DE2 1st, would it spoil DE GOTY?

Also, the unofficial texture mod for DE, it looks good, but is it worth it or does it quickly become a gimmick?

Reply 62 of 72, by calvin

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I also played the demo on a P3 500, in software rendering - the Rage Pro was a bugfest and got weird if you asked it to do more than 2D. It was OK, but sacrifices were made.

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M2 @ 250 MHz, 64 MB SDE, SiS5598, Compaq Presario 2286, Windows 98

Reply 63 of 72, by Davros

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vogamer wrote:

I would like to know which renderer (doesn't have to be official) would be best?

This:
http://www.kentie.net/article/d3d10drv/

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Reply 65 of 72, by swaaye

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DosFreak wrote:

...some people like cramped consolified games so those people like Deus Ex 2.

It was developers working in a fruity game design monastery, fueled by their previous accidental success, that invoked numerous stupid ideas for changes, including obsessing over stencil shadows and lighting that crippled game area size and complexity. 😀 It wasn't the XBox.

Reply 66 of 72, by vogamer

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Davros wrote:
vogamer wrote:

I would like to know which renderer (doesn't have to be official) would be best?

This:
http://www.kentie.net/article/d3d10drv/

F2bnp wrote:

I personally prefer DXGLR.

Thx for the replies, the responses come down to DXGLR and D3D10DRV, does anyone care to post why each is better than the other? Also, if it makes a difference, I want to play the game first without texture mods. Thx.

Reply 68 of 72, by vogamer

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leileilol wrote:

DXGLR's a little less crufty by default (i.e. doesn't do the gratuitous shaders and fov changing) so that's a tad better for a purist experience.

Thx for the info. I want the best experience with minimal hassle, then additional hurdles will be considered for their advantages. It sounds like DXGLR might provide the best experience whether or not I'm using the texture mods? Also, of course I'll look into this, however other opinions help.

Reply 69 of 72, by Iris030380

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swaaye wrote:
DosFreak wrote:

...some people like cramped consolified games so those people like Deus Ex 2.

It was developers working in a fruity game design monastery, fueled by their previous accidental success, that invoked numerous stupid ideas for changes, including obsessing over stencil shadows and lighting that crippled game area size and complexity. 😀 It wasn't the XBox.

It was the XBOX. The HUD, the inventory system, the fact that every single weapon used the SAME kind of ammo, from flamethrowers to pistols...

...it WAS the XBOX, and the casual demographic the game was targeted at.

Tom Hall, Spector, Romero and the guys at Ion Storm knew very well how to deal with their previous success. They were all master game makers.

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Reply 70 of 72, by swaaye

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Iris030380 wrote:

It was the XBOX. The HUD, the inventory system, the fact that every single weapon used the SAME kind of ammo, from flamethrowers to pistols...

...it WAS the XBOX, and the casual demographic the game was targeted at.

Tom Hall, Spector, Romero and the guys at Ion Storm knew very well how to deal with their previous success. They were all master game makers.

Nah. Harvey Smith and Warren Spector have talked about how they messed up Invisible War. The Xbox is at fault only in that it for some reason caused these guys to come up with some really dumb ideas. Though I doubt the shadows+lighting thing was a result of Xbox.