VOGONS


First post, by adalbert

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Does anyone know how to run GTA3 with V2 in Windows 98SE? I tried various drivers, fastvoodoo, it doesn't launch, just displays a message that minimum 12MB video memory is required. I get that message when I'm using a 2MB unaccelerated 2D video card, when I'm using a Geforce as primary card it starts but it doesn't use Voodoo, even if I set V2 as primary card with 3DCC or PowerStrip.

Repair/electronic stuff videos: https://www.youtube.com/c/adalbertfix
ISA Wi-fi + USB in T3200SXC: https://www.youtube.com/watch?v=WX30t3lYezs
GUI programming for Windows 3.11 (the easy way): https://www.youtube.com/watch?v=d6L272OApVg

Reply 2 of 6, by adalbert

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Yes but I couldn't get DirectX to work with V2 on Windows XP (it has only experimental support) and that patch doesn't work on 9x. DXdiag didn't even show a tab for V2, and the game was using the geforce card. If I launched it with 2D-only card + V2 it just didn't work, there was no error message or anything else.

Repair/electronic stuff videos: https://www.youtube.com/c/adalbertfix
ISA Wi-fi + USB in T3200SXC: https://www.youtube.com/watch?v=WX30t3lYezs
GUI programming for Windows 3.11 (the easy way): https://www.youtube.com/watch?v=d6L272OApVg

Reply 3 of 6, by Televicious

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Having trouble with this too. Dxdiag detects the 16Mb Vram on the SLI setup to play, but GTA3 doesn't even think I have 12MB when each of my Voodoo2's is a 12MB card. Maybe it's trying to launch on the Trident 8Mb card. How do you force it to use the voodoo2? Added mesaFX driver to the game folder even, nothing.

Reply 6 of 6, by leileilol

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Even with that one VRAM check override patch on Vogons, V2 will end up crashing on GTA3 and GTAVC.

There is no OpenGL backend in GTA3. That thread is old blind advice. -opengl will do nothing. They're likely "getting results" from their host video card...

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