Reply 40 of 56, by 0x1F9F1
WhiteBear wrote on 2021-01-07, 15:26:
By the way, is there a possibility for the original OpenMM1 to have fixed menu audio too? I really like the original OpenMM1 and I use it for trying different settings with dgvoodoo. If it can be fixed then that would be really amazing. I would like to try both OpenMM1 and Open1560. Thanks a lot for your efforts. I hope that the audio issue can be fixed for MM2 too.
I have no plans to update OpenMM1 anymore. If you really still want to use DDRAW, you can build Open1560 from source and disable OpenGL.
As for MM2, my changes may get copied to mm2hook since the audio code is almost identical for both games.
EDIT: Open1560 now supports the -sw and -d3d cmd arguments to run using the DDRAW renderer.