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First post, by miller11568

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Any help in fixing a crash for London Racer: World Challenge by using debuggers such as Hex-Rays' IDA or x64dbg?

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Reply 3 of 7, by BEEN_Nath_58

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miller11568 wrote on 2023-05-10, 11:04:

Any help in fixing a crash for London Racer: World Challenge by using debuggers such as Hex-Rays' IDA or x64dbg?

Looking at the error code usually suggests a heap problem. Most of the times, this could be fixed using the EmulateHeap shim enabled by Microsoft ACT.

Enabling it might fix it, but not on Win11 22H2 since it has broken the shim. Just in case you manage to fix the game without the shim (by working on the game heap areas or in some other way), your contribution could be helpful.

previously known as Discrete_BOB_058

Reply 4 of 7, by miller11568

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BEEN_Nath_58 wrote on 2023-05-12, 14:36:

Looking at the error code usually suggests a heap problem. Most of the times, this could be fixed using the EmulateHeap shim enabled by Microsoft ACT.

Enabling it might fix it, but not on Win11 22H2 since it has broken the shim. Just in case you manage to fix the game without the shim (by working on the game heap areas or in some other way), your contribution could be helpful.

I tried Microsoft ACT but I got the same error. Is there an alternative fix?

Reply 5 of 7, by BEEN_Nath_58

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miller11568 wrote on 2023-05-23, 17:21:
BEEN_Nath_58 wrote on 2023-05-12, 14:36:

Looking at the error code usually suggests a heap problem. Most of the times, this could be fixed using the EmulateHeap shim enabled by Microsoft ACT.

Enabling it might fix it, but not on Win11 22H2 since it has broken the shim. Just in case you manage to fix the game without the shim (by working on the game heap areas or in some other way), your contribution could be helpful.

I tried Microsoft ACT but I got the same error. Is there an alternative fix?

I am not aware of any specific fix, it is just that similar memory errors are, in most cases, created by the game using 9x heap structure.

There might as well be some ddraw error causing this, placing Ddrawcompat or dgvoodoo2 can do something.

previously known as Discrete_BOB_058

Reply 6 of 7, by miller11568

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BEEN_Nath_58 wrote on 2023-05-24, 16:20:
miller11568 wrote on 2023-05-23, 17:21:
BEEN_Nath_58 wrote on 2023-05-12, 14:36:

Looking at the error code usually suggests a heap problem. Most of the times, this could be fixed using the EmulateHeap shim enabled by Microsoft ACT.

Enabling it might fix it, but not on Win11 22H2 since it has broken the shim. Just in case you manage to fix the game without the shim (by working on the game heap areas or in some other way), your contribution could be helpful.

I tried Microsoft ACT but I got the same error. Is there an alternative fix?

I am not aware of any specific fix, it is just that similar memory errors are, in most cases, created by the game using 9x heap structure.

There might as well be some ddraw error causing this, placing Ddrawcompat or dgvoodoo2 can do something.

I tried DDrawCompat and DGVoodoo but I got the same problem. Are there more workarounds?

Reply 7 of 7, by BEEN_Nath_58

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miller11568 wrote on 2023-07-20, 15:25:
BEEN_Nath_58 wrote on 2023-05-24, 16:20:
miller11568 wrote on 2023-05-23, 17:21:

I tried Microsoft ACT but I got the same error. Is there an alternative fix?

I am not aware of any specific fix, it is just that similar memory errors are, in most cases, created by the game using 9x heap structure.

There might as well be some ddraw error causing this, placing Ddrawcompat or dgvoodoo2 can do something.

I tried DDrawCompat and DGVoodoo but I got the same problem. Are there more workarounds?

I downloaded the RIP from somewhere and it worked out of the box. I think I need to check a disk version instead.

Edit: You said Win7/10. Both OS don't support its DRM SafeDisc anymore by default... what you probably need is a no-CD.

I sent you a PM

previously known as Discrete_BOB_058