VOGONS


First post, by noname

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Has anyone ever made this, similar to the 3DFX Glide wrappers that have been made? I'm asking because Tomb Raider has a Windows based ATI patch, if we could play it it would be a good way to avoid the hassles that come with playing DOS games on modern systems.

Reply 1 of 8, by leileilol

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Unfortunately no. 3dfx has like over 20 wrappers only due to the UltraHLE popularity boom alone. Zelda OOT on PC with a TNT was quite the motivating fantasy then 😜 as far as I know there has been no demanding Rage Pro releases in the history of the few rage pro games.

Hey - I wish for a PowerVR SGL wrapper too 🙁

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long live PCem

Reply 4 of 8, by Sol_HSA

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Are we talking DOS games here?

Anyway, if you want to see a wrapper happen, gather as much information as possible, maybe someone gets inspired. (Heck, I've done a couple such things myself..)

Stuff that's useful include:
- original SDKs
- programming docs
- software to test it with

(to be honest, the powervr wrapper sounds more fun than a rage pro wrapper.. 😄)

http://iki.fi/sol - my schtuphh

Reply 5 of 8, by Stiletto

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I went looking for a place to stash this information.

http://web.archive.org/web/19971017080140/htt … r/cifwhite.html
http://web.archive.org/web/19971017080044/htt … /dr/3drage.html
http://web.archive.org/web/19971017080021/htt … r/announce.html (bottom of page)

Some other mach64 stuff: http://web.archive.org/web/19970404094713/htt … ca/dr/tech.html

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 6 of 8, by Ailicec

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I took a look at the links.. unfortunately, this chipset seems to be at the dawn of the era where the makers got very stingy with releasing information, and I don't see the actual SDK floating around, even though it is referenced. I think you'd need to find that to get anywhere. You can always try asking ATI (good luck with that).

Long ago I either wrote or played with (can't remember) an OpenGL redirector thing, which intercepted calls and resent them. It wasn't terribly hard, but you'll need some docs on what the Rage calls are doing to know what to translate them to. I haven't done any Direct3d, but I suspect OpenGL (especially the older style of it, 1.1 or so) would be an easier target for a wrapper.

I have a couple of these cards and looked through the drivers for a few minutes, hoping to find some function names to Google on, but came up empty.

Reply 8 of 8, by Stiletto

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Ailicec wrote:

I took a look at the links.. unfortunately, this chipset seems to be at the dawn of the era where the makers got very stingy with releasing information, and I don't see the actual SDK floating around, even though it is referenced. I think you'd need to find that to get anywhere. You can always try asking ATI (good luck with that).
...
you'll need some docs on what the Rage calls are doing to know what to translate them to.

Yeah, I know all this (you may have missed my name in the list of moderators or the list of developers at http://sourceforge.net/projects/openglide ) - been around a while 😀

I actually have a source for the SDK, just need them to answer my emails. If I get it, you guys will be the first to know. I don't have the time to create a wrapper, but I do have the time to gather the needed resources. 😀

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto