Emulating EAX on any onboard sound hardware?

Topic actions

Reply 360 of 365, by lowenz

User metadata
Rank Oldbie

That's only for DirectSound interface (Thief DS and Deus Ex Invisible War use a very particular configuration where the OpenAL interface is already internally wrapped to DirectSound).
Unreal 2 only offers EAX through OpenAL, it's why is a good benchmark for OpenAL+EAX (UT 2004 can do EAX through OpenAL AND DirectSound)

Audigy 2 ZS drivers work but in Unreal 2 (Severnaya level, the one I use as audio capabilities/performance test) there's a crash caused by a DPC Violation EDIT: it was due to savegame data, solved 😀

So for now the only real solution for Unreal 2 is EAXEFX (on Windows 10 systems): https://github.com/bibendovsky/eaxefx

No crashes in UT 2004 (or Unreal 2 in other levels so far), always for the combination OpenAL+EAX 😉

Reply 362 of 365, by mirh

User metadata
Rank Member
lowenz wrote on 2021-08-24, 23:30:

As expected not working (audio dropping with incendiary shotgun ammos) in Unreal 2 where EFXEAX is working (no audio dropping)

X-Fi Titanium with Unreal 2 forced in "native" OpenAL mode (bypassing the "System Driver" aka DirectSound wrapping -> UseDefaultDriver=False).

https://web.archive.org/web/20170720035149/ht … ad.php?t=726283
https://old.reddit.com/r/SoundBlasterOfficial … titanium_cards/
That's because hardware OAL on original soundblasters is bugged on newer >2.17 drivers, it's not an alchemy problem (but I already mentioned that I guess, hopefully everyone understands)

With this said..
Could y'all people with those cards working (when they do, they still are the golden standard right?) report back to EFXEAX and DSOAL for appraisal?
So that once they get polished and rounded off once and for good, we can all forget about this long-drawn-out nightmare of hardware acceleration and locking?


Reply 363 of 365, by squeeb

User metadata
Rank Newbie

Looking through https://github.com/bibendovsky/eaxefx I'm curious about this line:

"The project enables EAX OpenAL Extension for systems without appropriate hardware."

What is considered appropriate hardware? Do modern creative cards (external or otherwise) fall under this category?


Reply 365 of 365, by rolloLG

User metadata
Rank Newbie
rolloLG wrote on 2021-08-25, 13:04:
rolloLG wrote on 2020-11-19, 12:10:

This worked for me with Thief 3 Deadly Shadows:
https://steamcommunity.com/sharedfiles/filede … /?id=2291848228

Try this simple solution for EAX on any sound HW. Tested and working in some games (Dragon's Lair 3D, Thief 3, Prince of Persia 2008, Baldur's Gate II). It's the easiest and working solution I've found in all these years.

New update: 422 available (no changelog included though...)