First post, by HunterZ
- Rank
- l33t++
Snover, that's your cue...
For the uninformed:
http://www.radgametools.com/miles.htm
Basically, Miles Sound System (MSS) is a package developed by Rad Game Tools that game developers can integrate into their games to let them do music and sound effects without having to worry as much about complicated stuff like EAX and DirectSound3D and whether or not a particular user's system supports certain sound-related features.
A quick scan of my hard drive yields the following list of games that use MSS:
- Star Wars: Knights of the Old Republic
- Gothic
- Half-Life/Counter-Strike
I'm pretty sure that Blizzard was a huge factor in the rise to success of RAD Game Tools (whoa, they're not that far from me geographically - want me to bomb 'em for you Snover?). Blizzard has used MSS and other RAD tools like Bink and Smacker (packages that help developers add cutscenes/mini-movies/full-motion-video to their games) in most of their games.
Here's a somewhat outdated list on their site of companies and games that use MSS (scroll down past the testimonials):
http://www.radgametools.com/mssgames.htm
I personally don't have any issues with RAD's tools, so I'm curious to see what Snover's beef with them is. I do wish that developers would give the user more control over the way their games use MSS though - I remember that Fallout: Tactics allowed you to choose from like 10 different MSS drivers. Yet, these days games that use MSS typically only allow you to choose "hardware" or "software" and sometimes "EAX". Bleh.