LZDoom 3.82 'rogue' 07/19 released

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LZDoom 3.82 'rogue' 07/19 released

Postby dondiego » 2018-10-01 @ 08:20

Image

Fixes/features since 3.61b4
  • Fake splitscreen support: you need to enable the 'vid_activeinbackground', 'i_soundinbackground' and the new 'joy_background' cvars.
    Start two copies of LZDoom from different folders (e.g. with ZDL), one with -host 2 and another one with '-join 127.0.0.1'. You need a dual core CPU, you'll probably get the best results using software D3D and setting 'r_multithreaded' to 0. Set player two to use the gamepad (left stick to move, right one to look around) and give the focus to player one, works for DInput and SDL.
  • Gives a warning instead of error out on unsupported ZScript version (3.8.3), hacked to run most mods with the original fonts.
  • Support for SIGIL and NERVE as iwads.
  • More DOOM2 compatibility fixes.
  • Auto level compatibility is now optional by Enjay's request: 'sv_njnoautolevelcompat' cvar. Gives a warning on level load.
  • Fixed crash with Eviternity on level end.
  • Huge update with tons of stuff from GZDoom such as the JIT compiler for 64 bit.
  • Reminder: savegames in LZDoom are sorted by filename (slot), to restore the old order use the 'oldsaveorder' cvar.

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Original post
From the creators of GZDoom Vintage, ZDoom LE, ZDoom32, ZDoom CL, RUDE and probably even more i can't remember right now comes LZDoom. :)
This is the old ill-fated legacy build. Yes, D3D and DDRAW are back with a vengeance. Just kidding. :P
This will help some people experiencing crashes with the vintage build on some old intel and ati "cards". Of course it will run on older hardware.
I could release a non SSE2 build if there's enough demand but for XP minimum. Same for Linux.
It's based on GZDoom 3.3.2 so it's the new old GL renderer with most of the later stuff added. AFAIR a couple of important things are missing: 2D shape and thick line drawers, i added fake drawers so it won't crash. Also you can expect a few extra silly features. :)
Of course this is unofficial. It's here:

https://github.com/drfrag666/gzdoom/commits/g3.3mgw

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Copyright © 2016-2019 Magnus Norddahl, Rachael Alexanderson and Alexey Lysiuk.
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Last edited by dondiego on 2019-7-23 @ 18:22, edited 5 times in total.
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Re: LZDoom [beta 2 aka Helloween edition released]

Postby dondiego » 2018-11-04 @ 17:22

I've just released a new beta, i planned to do it a few days ago but i was busy with other stuff. It's the beta 2 from OCT 31 aka Helloween Edition.
The dither shader is a half-assed feature in LZDoom and needs testing on Intel cards, it should be fast with it disabled and i expect it to be slow when enabled. Also the softpoly renderer crashed at high resolutions, it's fixed now.

Have fun!
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Re: LZDoom [beta 3 11/29 released]

Postby dondiego » 2018-12-05 @ 16:18

I've released a new beta (see first post). Of course the dither shader had to go so no more intel fixed versions (not needed anymore).
This delayed beta is in sync (is that term even correct?) with GZDoom master as of 11/29 to clarify things.
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Re: LZDoom 3.82 'rogue' 07/19 released

Postby dondiego » 2019-7-23 @ 18:25

Just released a new version and it's a huge update, now it's on the zdoom.org download page. :D
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Re: LZDoom 3.82 'rogue' 07/19 released

Postby Srandista » 2019-7-23 @ 19:05

dondiego wrote:...now it's on the zdoom.org download page. :D

Wow, huge congratulation!
My overkill "retro" PC - ASRock 4CoreDual-VSTA, Pentium E6500K, 512MB/4GB RAM, Radeon 9500@9700 (Softmod), ESS Solo-1 + Dreamblaster X2, 80GB IDE HDD, Win 98/XP
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