Reply 40 of 42, by SuperDeadite
Spikey wrote on 2020-12-01, 11:06:This question kind of misses the point. A game that 'supports' both MT-32 and Sound Canvas *really* is composed for one, and 'su […]
If you choose mt32/cm32 you will have the MT32/cm32 sounds and if you choose general midi you will have the Canvas sound?
This question kind of misses the point. A game that 'supports' both MT-32 and Sound Canvas *really* is composed for one, and 'supports' the other.
The question you want to be asking is- "Which device was this game composed for?"
99 times out of 100, it will sound best that way.I would say the CM units are worse, in terms of added noise, and a lack of an LCD screen which is useful in many situations. And they're ridiculously expensive now, as are the MT-32's.
It's mostly a Japanese thing, but there are games that have different music sets designed specifically for certain hardware. X68000 Castlevania is probably the most iconic, but there are others. X68000 version of Group X has 3 completely different soundtracks, for OPM, MT-32, and oddly enough SY22. Sion 2 was a cool free game for the holidays that had completely different music by different musicians. Cool stuff to play around with.
Modules: CM-64, CM-500, SC-55MkII, SC-88 Pro, SY22, TG100, MU2000EX, PLG100-SG, PLG150-DR, PLG150-AN, SG01k, NS5R, GZ-50M, SN-U110-07, SN-U110-10, Pocket Studio 5, DreamBlaster S2, X2, McFly, E-Wave, QWave, CrystalBlaster C2, Yucatan FX, BeepBlaster