Mage Knight: Apocalypse / DGVoodoo brakes shader

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Mage Knight: Apocalypse / DGVoodoo brakes shader

Postby RJ8 » 2018-6-30 @ 07:59

Hello, i hope this is the right place to report game issues.

I just would like to report that DGVoodoo2 breaks certain shaders in "Mage Knight: Apocalypse". Large areas of Character and environment surfaces appear dark green with the wrapper. Character skins
appear purple and pink.

Note: Mage Knight: Apocalypse claimes to be DX9, but from some DX8 shader definition tables in a sub folder i assume the game is actually DX8.


RJ
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Re: Mage Knight: Apocalypse / DGVoodoo brakes shader

Postby Dege » 2018-7-03 @ 19:40

Thx, fixed in the latest WIP.
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Re: Mage Knight: Apocalypse / DGVoodoo brakes shader

Postby RJ8 » 2018-7-19 @ 17:53

Dege, your a genius !!
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Re: Mage Knight: Apocalypse / DGVoodoo brakes shader

Postby Dege » 2018-7-24 @ 18:28

Are you sure you're using WIP48?

It works for me, altough I did a quick test:
Image

What is the output from the debug layer?
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Re: Mage Knight: Apocalypse / DGVoodoo brakes shader

Postby RJ8 » 2018-8-10 @ 19:09

The forum sometimes doesnt send emails so i have just read your answer.


I must apologize, somehow i must have used the wrong WIP. With 48 the error does NOT appear anoymore.

Thank you Dege
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