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Reply 181 of 193, by Gambit37

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Homepage is WIP shots of my current work -- the pack is woefully out of date by comparison. 🙁 I still have a lot to do on Peru -- I can't stop tinkering with stuff I've already finished. That's always been my problem, never happy with anything I do.....

T-Rex is looking good though! 😁

Reply 184 of 193, by Gambit37

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Thought I'd post some work-in-progress shots of Lost Valley... been tinkering abit recently despite trying to setup my own business!

Contrast boosted so won't be quite this intense in game.

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    wip1.jpg
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    299.22 KiB
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    272 downloads
    File comment
    The waterfall
    File license
    Fair use/fair dealing exception
  • Filename
    wip2.jpg
    File size
    409.82 KiB
    Downloads
    283 downloads
    File comment
    Jungle waterfall & plants (unfinished)
    File license
    Fair use/fair dealing exception
  • Filename
    wip3.jpg
    File size
    312 KiB
    Downloads
    278 downloads
    File comment
    The Source
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  • Filename
    wip4.jpg
    File size
    268.36 KiB
    Downloads
    280 downloads
    File comment
    Ancient technology
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    Fair use/fair dealing exception
  • Filename
    wip5.jpg
    File size
    325.13 KiB
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    287 downloads
    File comment
    A river runs through it
    File license
    Fair use/fair dealing exception

Reply 186 of 193, by Gambit37

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I'll be releasing the Peru pack when it's complete. Still lots to do on it! Nothing sooner... sorry! 😉

Peru includes a lot of stuff that filters through to the rest of the game which is why this one takes such a long time... Oh, and the fact that I've not really worked on it properly in about a year... and still can't devote the time to it that I'd like!

Reply 188 of 193, by z9d10

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Very nice indeed 😁

that water fall looks very interesting , the water also .

the Peru pack when it's complete. Still lots to do on it! Nothing sooner..

??

not even a sneak peak for paul and the other texture artists ? 🙄

Reply 189 of 193, by Gambit37

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Yeah, the waterfall is a bit odd -- didn't really want to make it so blue, but it works more consistently with the pools that way, because the engine tints everything blue when you look through it. If I kept the waterfall white like the original, it looked weird running into the pool.

A sneal peek would really destroy the impact of playing the whole thing finished. I'm saving you froms poiling things for yourselves! 😉

Reply 191 of 193, by z9d10

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because the engine tints everything blue when you look through it

😵 I feel your pain. I have some beautiful gold ( and .. and .. etc, etc, etc...) textures that I cannot use , but I think the water fall looks very good

sneak peek would really destroy

Quite so , but I am really interested in seeing how the extra detail you put in the 'ground' textures works out in relation to the ' repeating pattern ' problem . from the pics it looks as if you have worked out a neat solutionm ( plus I like the ground rocks a lot .

did you share ground textures between levels or have you seperate ones for each ?

Reply 192 of 193, by Gambit37

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z9d10 wrote:

I am really interested in seeing how the extra detail you put in the 'ground' textures works out in relation to the ' repeating pattern ' problem . from the pics it looks as if you have worked out a neat solutionm ( plus I like the ground rocks a lot.

I haven't done anything special. The rocks tile badly in some places, the way they do with the original textures.

z9d10 wrote:

did you share ground textures between levels or have you seperate ones for each ?

Base main texture is shared, but there are some subtle differences between other textures that appear to be the same across levels.

Reply 193 of 193, by Gambit37

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Here's a couple more...

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  • Filename
    wip6.jpg
    File size
    337.02 KiB
    Downloads
    250 downloads
    File license
    Fair use/fair dealing exception
  • Filename
    wip7.jpg
    File size
    330.98 KiB
    Downloads
    244 downloads
    File license
    Fair use/fair dealing exception