First post, by OvS
A very HUGE thank you and a question
Firstly, I don't know how often you are thanked for the terrific work that you have done for the gaming community but here is my personal thank you!
Next. I am a member of an artisan guild called SWWISA (Society of World War I Sim Artisans) {http://www.swwisa.net} and over the past several years, we have put out vast improvements to the old Sierra Dynamix WWI game Red Baron 3D. Our biggest problem was the loss of 3Dfx and not being able to use any form of a wrapper until you broke out onto the scene.
Since that time 2 major patches to RB have been released:
Western Front Patch - http://www.swwisa.net/wfp/
Hell's Angels - http://www.jamrom.com/hellsangels
1 is nearing completion for commercial release:
Full Canvas Jacket - http://www.wingwalkers.org/jasta1/newplmain.htm
and another is in really early stages of development.
Revenge of the Jastas III http://webpages.charter.net/hel0695/
To get to the point, very soon there the user-made patch will be released that will revolutionize a once out-dated game with new features like custom 3D cockpits, texture graphics, ground objects and a slew of other terrific enhancements, all while adding in the tremendous modelling work done by the members of the SWWISA modeling team.
This patch is publically known as Full Canvas Jacket {http://www.wingwalkers.org/jasta1/newplmain.htm}. It will appear in this coming issue of Computer Gaming magazine and features an article about bringing new life to a very old game.
We still have one more base to cover, Glidos. There are and will be several hundred new players to this old classic once folks get a look at this new patch. I'm sure you'll see the hit counter roll once they see there is a glide wrapper available for RB. Has glidos for RB3D been offically completed? Are there any other tweaks that will be done to it? Was anything left open? With this new patch have come many questions of compatibility like Radeon cards, palette issues, configurations, and a few other things. This patch will release a ton of new graphics that have been built around the original RB palette so hopefully there will not be any issues. Last I've heard that Glidos for RB was 95% complete and that it was still being worked on.
I just wanted to ask as I often answer many technical questions on Glidos and other aspects of RB for new users. I like to know I'm giving the best info and offering the right advice.
Thanks for all you have done and hopefully will continue to do.
James
OvS
Hell's Angels - RB3D
http:\\www.jamrom.com\hellsangels
To fly is to live, to ride is to live life fullest.