Falcosoft wrote:
So the solution for you is rather to use DAC Input mode 'Pure'.
Thank you Falco, it definitely should be on 'Pure' in my book as an audio enthusiast.
A lot of MT-32 games have high velocity midis and reach the red zone often, in my opinion there is nothing 'nice' or 'high quality' in clipped audio.
It is definitely dumb to push the audio into clipping then attenuate it (like modern music 😐 ), I too wonder why mt32emu-qt.exe has omitted the 'Pure' option.
I have noticed that FSMP has some final compression on top of the output audio.
Can you please elaborate on that?
EDIT: Ah found it, "Use 32bit Sample Rate" compresses the sound instead of clipping it.
I prefer not to use this option because I love understanding and controlling the gain stages myself. 😀
Also, the compression kicks in slightly before peak volume (it has a knee), therefor 'deforms' the sound in the last 3-6db.
I like it as pure as possible, so no compression for me.
The further I understand FSMP the better I love it. 😊
Falcosoft wrote:I said that the slider has 200% (and not 100%) as maximum since it is a gain control and not the volume slider that can be found on MT-32 hardware.
Yes, this is exactly what I understood.
0.0db gain is 100% volume, which is in the middle of the slider.
Although, at a closer look FSMP Volume is indeed a volume slider and not a gain control.
It only attenuates, so in the middle it cuts 6db, where at 100% it is bypassed.
This is exactly what I experienced with SC-VA in FSMP and SAVIHost SC-VA, they match when the volume slider is at 100%, so it is indeed a volume control because there is no boosting only cutting.
The attachment FSMP Gains.jpg is no longer available
BTW, I quoted your [original topic starter post] in the second post of this thread, so you can delete it from the first post to make it cleaner.
Also, the new FSMP design deserves a new photo in the first post. 😀