Peixoto's patches for a few old games

Schedules and announcements about program releases.

Re: Peixoto's patches for a few old games

Postby KainXVIII » 2018-5-06 @ 18:21

Peixoto wrote:
KainXVIII wrote:Download link not working =(


Fixed

Nice, all is working!
User avatar
KainXVIII
Member
 
Posts: 331
Joined: 2015-5-20 @ 15:04
Location: Yaroslavl

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-06 @ 23:05

Threading issue on PoP SoT is also probably fixed now
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby VictorP » 2018-5-07 @ 01:22

Hello Peixoto

I am trying to make Dark Earth work but I'm having a problem.

I did all the procedures listed in Help.exe and was able to make the game run. The initial screen to adjust brightness and contrast appears, also the Microprose logo and then the game presentation movie. I was very happy thinking that the game was going to start, but after the movie I got the message "LS_ERROR: 8 Bmap Error : Bitmove256 (DDERR_INVALIDPARAMS)" and the game closed.

I read in the readme.txt file that error 8 may be related to 256-color issues, so I tried to change some compatibility modes, but still could'nt make it work.

Do you know how that can be fixed?

Thanks a lot for the patches and for allowing everyone to play amazing old games. Cheers!
VictorP
Newbie
 
Posts: 1
Joined: 2018-5-06 @ 23:55

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-07 @ 02:06

VictorP wrote:Hello Peixoto

I am trying to make Dark Earth work but I'm having a problem.

I did all the procedures listed in Help.exe and was able to make the game run. The initial screen to adjust brightness and contrast appears, also the Microprose logo and then the game presentation movie. I was very happy thinking that the game was going to start, but after the movie I got the message "LS_ERROR: 8 Bmap Error : Bitmove256 (DDERR_INVALIDPARAMS)" and the game closed.

I read in the readme.txt file that error 8 may be related to 256-color issues, so I tried to change some compatibility modes, but still could'nt make it work.

Do you know how that can be fixed?

Thanks a lot for the patches and for allowing everyone to play amazing old games. Cheers!


Post the contents of your error.log file, please
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby KainXVIII » 2018-5-10 @ 08:49

I found funny bug - in Wreck of the Maria Doria level inventory and menus models are upside down :dead: Also checked in plain Steam version without your patch - all is fine.

tr22.jpg
User avatar
KainXVIII
Member
 
Posts: 331
Joined: 2015-5-20 @ 15:04
Location: Yaroslavl

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-10 @ 12:30

KainXVIII wrote:I found funny bug - in Wreck of the Maria Doria level inventory and menus models are upside down :dead: Also checked in plain Steam version without your patch - all is fine.

tr22.jpg


It is not a bug. It is a feature
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby Papyrcat » 2018-5-11 @ 11:18

Can you select individual features of a patch? I'd like to use the post-process blur remover without also using the fog "fix" (don't need it).
Papyrcat
Newbie
 
Posts: 1
Joined: 2018-5-11 @ 11:15

Re: Peixoto's patches for a few old games

Postby KainXVIII » 2018-5-11 @ 13:35

Peixoto wrote:
KainXVIII wrote:I found funny bug - in Wreck of the Maria Doria level inventory and menus models are upside down :dead: Also checked in plain Steam version without your patch - all is fine.

tr22.jpg


It is not a bug. It is a feature

Ha, maybe!
User avatar
KainXVIII
Member
 
Posts: 331
Joined: 2015-5-20 @ 15:04
Location: Yaroslavl

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-11 @ 17:45

Papyrcat wrote:Can you select individual features of a patch? I'd like to use the post-process blur remover without also using the fog "fix" (don't need it).


Does it creates any problems ?

Anyway, open SOT.ahk with a text editor and delete the lines:

if fileexist("Hardware.ini")
{
f=Hardware.ini
IniWrite, 1, %f%, CAPS, ForceVSFog
IniWrite, 0, %f%, CAPS, InvertFogRange
IniWrite, 0, %f%, CAPS, ZEnableFix
}
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby megabytedesu » 2018-5-12 @ 07:13

Hi, can you do something with the game The Fift Element??? I know is horrible game but just nostalgic
megabytedesu
Newbie
 
Posts: 1
Joined: 2018-5-12 @ 07:05

Re: Peixoto's patches for a few old games

Postby robertmo » 2018-5-13 @ 05:03

Heart Of Darkness is using two upscalings at the same time resulting in some lines being way thicker than others.
User avatar
robertmo
l33t
 
Posts: 4762
Joined: 2003-6-18 @ 10:35

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-14 @ 00:46

robertmo wrote:Heart Of Darkness is using two upscalings at the same time resulting in some lines being way thicker than others.


Pardon me, but i don't get what you're saying

My patch uses two "upscalings" at the same time ? No it doesn't

Heart Of Darkness does it ?

you see some lines thicker than others only when you use my patch ?

Where does it happens ?
Last edited by Peixoto on 2018-5-14 @ 01:31, edited 1 time in total.
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-14 @ 00:47

megabytedesu wrote:Hi, can you do something with the game The Fift Element??? I know is horrible game but just nostalgic


Sure, noted
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-14 @ 00:50

Upload a few improvements on onimusha.

The shadow fix now won't cause any glitches and it is possible to set the d-pad and left stick to emulate the keyboard's arrow keys for better movement
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby robertmo » 2018-5-14 @ 02:33

Peixoto wrote:My patch uses two "upscalings" at the same time ? No it doesn't

You provide two options for the game:
[v] Enable upscaling
[v] Remove black frame
both resulting in it's own independent upscaling.
Upscaling the upscaling doesn't look good ;)
User avatar
robertmo
l33t
 
Posts: 4762
Joined: 2003-6-18 @ 10:35

Re: Peixoto's patches for a few old games

Postby curseofnight » 2018-5-14 @ 08:13

Peixoto wrote:Upload a few improvements on onimusha.

The shadow fix now won't cause any glitches and it is possible to set the d-pad and left stick to emulate the keyboard's arrow keys for better movement


Great job on movement fix, works great now!

However, with the new patch, Samanosuke, his lady friend, and certain enemy type are semi-transparent. On my brother's PC, Samanosuke is practically invisible.

Perhaps it's related to the shadow fix you mentioned? I never noticed any shadow related glitches with your patches. Just thinking out loud. Anyway keep up the good work friend! :)
User avatar
curseofnight
Newbie
 
Posts: 25
Joined: 2018-2-07 @ 03:06

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-14 @ 13:07

curseofnight wrote:
Peixoto wrote:Upload a few improvements on onimusha.

The shadow fix now won't cause any glitches and it is possible to set the d-pad and left stick to emulate the keyboard's arrow keys for better movement


Great job on movement fix, works great now!

However, with the new patch, Samanosuke, his lady friend, and certain enemy type are semi-transparent. On my brother's PC, Samanosuke is practically invisible.

Perhaps it's related to the shadow fix you mentioned? I never noticed any shadow related glitches with your patches. Just thinking out loud. Anyway keep up the good work friend! :)


Yes. Its the shadow fix. can you upload me some saves? But probably for some reason, on your system, the patch is failing to create a pixel shader it needs

OK, i fixed the shadow fix. Tell me if it works. I haven't done much in terms o improving performance. how is it working for you?

BTW. The old fix caused missing transparency on some foliage (only one screen) and sometimes shadows would blink when you hit enemies with the lightning magic

NOTE: if any one have, i would really like some onimusha saves, especially when you fight those Teleporting enemies
Last edited by Peixoto on 2018-5-14 @ 18:22, edited 1 time in total.
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-14 @ 13:19

robertmo wrote:
Peixoto wrote:My patch uses two "upscalings" at the same time ? No it doesn't

You provide two options for the game:
[v] Enable upscaling
[v] Remove black frame
both resulting in it's own independent upscaling.
Upscaling the upscaling doesn't look good ;)


Nope. The emulated front buffer is always only upscaled once. The effect you describe must be due to another thing.
Where does it happens?
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

Re: Peixoto's patches for a few old games

Postby robertmo » 2018-5-14 @ 15:21

Notice the last two vertical lines
Image
Attachments
HOD_Peixoto_768_576.png
User avatar
robertmo
l33t
 
Posts: 4762
Joined: 2003-6-18 @ 10:35

Re: Peixoto's patches for a few old games

Postby Peixoto » 2018-5-14 @ 18:52

robertmo wrote:Notice the last two vertical lines
Image


Zooming in on your image, i could really see that some lines would repeat 3 times and others 4 times, that is not what one would expected when upscaling from 384 to 576, but then running the game "vanilla", i can see that every vertical line already repeats 2 times: the game's vertical resolution is actually 192 upscaled to 384. Here are the two scalings you refer to. Anyway, I'll see what happens if i downscale the game 1st before upscaling it, but i doubt there will be any visible difference

On a second thought: 576/192 = 3.0, so yes, downscaling 1st will improve quality (if you have a 720p monitor)
User avatar
Peixoto
Member
 
Posts: 238
Joined: 2013-6-13 @ 23:48

PreviousNext

Return to Release Announcements

Who is online

Users browsing this forum: Exabot [Bot], subhuman@xgtx and 2 guests