Reply 280 of 894, by KainXVIII
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- Oldbie
wrote:wrote:Download link not working =(
Fixed
Nice, all is working!
wrote:wrote:Download link not working =(
Fixed
Nice, all is working!
Threading issue on PoP SoT is also probably fixed now
Hello Peixoto
I am trying to make Dark Earth work but I'm having a problem.
I did all the procedures listed in Help.exe and was able to make the game run. The initial screen to adjust brightness and contrast appears, also the Microprose logo and then the game presentation movie. I was very happy thinking that the game was going to start, but after the movie I got the message "LS_ERROR: 8 Bmap Error : Bitmove256 (DDERR_INVALIDPARAMS)" and the game closed.
I read in the readme.txt file that error 8 may be related to 256-color issues, so I tried to change some compatibility modes, but still could'nt make it work.
Do you know how that can be fixed?
Thanks a lot for the patches and for allowing everyone to play amazing old games. Cheers!
wrote:Hello Peixoto […]
Hello Peixoto
I am trying to make Dark Earth work but I'm having a problem.
I did all the procedures listed in Help.exe and was able to make the game run. The initial screen to adjust brightness and contrast appears, also the Microprose logo and then the game presentation movie. I was very happy thinking that the game was going to start, but after the movie I got the message "LS_ERROR: 8 Bmap Error : Bitmove256 (DDERR_INVALIDPARAMS)" and the game closed.
I read in the readme.txt file that error 8 may be related to 256-color issues, so I tried to change some compatibility modes, but still could'nt make it work.
Do you know how that can be fixed?
Thanks a lot for the patches and for allowing everyone to play amazing old games. Cheers!
Post the contents of your error.log file, please
I found funny bug - in Wreck of the Maria Doria level inventory and menus models are upside down 😵 Also checked in plain Steam version without your patch - all is fine.
wrote:I found funny bug - in Wreck of the Maria Doria level inventory and menus models are upside down 😵 Also checked in plain Steam version without your patch - all is fine.
It is not a bug. It is a feature
Can you select individual features of a patch? I'd like to use the post-process blur remover without also using the fog "fix" (don't need it).
wrote:wrote:I found funny bug - in Wreck of the Maria Doria level inventory and menus models are upside down 😵 Also checked in plain Steam version without your patch - all is fine.
It is not a bug. It is a feature
Ha, maybe!
wrote:Can you select individual features of a patch? I'd like to use the post-process blur remover without also using the fog "fix" (don't need it).
Does it creates any problems ?
Anyway, open SOT.ahk with a text editor and delete the lines:
if fileexist("Hardware.ini")
{
f=Hardware.ini
IniWrite, 1, %f%, CAPS, ForceVSFog
IniWrite, 0, %f%, CAPS, InvertFogRange
IniWrite, 0, %f%, CAPS, ZEnableFix
}
Hi, can you do something with the game The Fift Element??? I know is horrible game but just nostalgic
Heart Of Darkness is using two upscalings at the same time resulting in some lines being way thicker than others.
wrote:Heart Of Darkness is using two upscalings at the same time resulting in some lines being way thicker than others.
Pardon me, but i don't get what you're saying
My patch uses two "upscalings" at the same time ? No it doesn't
Heart Of Darkness does it ?
you see some lines thicker than others only when you use my patch ?
Where does it happens ?
wrote:Hi, can you do something with the game The Fift Element??? I know is horrible game but just nostalgic
Sure, noted
Upload a few improvements on onimusha.
The shadow fix now won't cause any glitches and it is possible to set the d-pad and left stick to emulate the keyboard's arrow keys for better movement
wrote:My patch uses two "upscalings" at the same time ? No it doesn't
You provide two options for the game:
[v] Enable upscaling
[v] Remove black frame
both resulting in it's own independent upscaling.
Upscaling the upscaling doesn't look good 😉
wrote:Upload a few improvements on onimusha.
The shadow fix now won't cause any glitches and it is possible to set the d-pad and left stick to emulate the keyboard's arrow keys for better movement
Great job on movement fix, works great now!
However, with the new patch, Samanosuke, his lady friend, and certain enemy type are semi-transparent. On my brother's PC, Samanosuke is practically invisible.
Perhaps it's related to the shadow fix you mentioned? I never noticed any shadow related glitches with your patches. Just thinking out loud. Anyway keep up the good work friend! 😀
wrote:Great job on movement fix, works great now! […]
wrote:Upload a few improvements on onimusha.
The shadow fix now won't cause any glitches and it is possible to set the d-pad and left stick to emulate the keyboard's arrow keys for better movement
Great job on movement fix, works great now!
However, with the new patch, Samanosuke, his lady friend, and certain enemy type are semi-transparent. On my brother's PC, Samanosuke is practically invisible.
Perhaps it's related to the shadow fix you mentioned? I never noticed any shadow related glitches with your patches. Just thinking out loud. Anyway keep up the good work friend! 😀
Yes. Its the shadow fix. can you upload me some saves? But probably for some reason, on your system, the patch is failing to create a pixel shader it needs
OK, i fixed the shadow fix. Tell me if it works. I haven't done much in terms o improving performance. how is it working for you?
BTW. The old fix caused missing transparency on some foliage (only one screen) and sometimes shadows would blink when you hit enemies with the lightning magic
NOTE: if any one have, i would really like some onimusha saves, especially when you fight those Teleporting enemies
wrote:You provide two options for the game: [v] Enable upscaling [v] Remove black frame both resulting in it's own independent upscali […]
wrote:My patch uses two "upscalings" at the same time ? No it doesn't
You provide two options for the game:
[v] Enable upscaling
[v] Remove black frame
both resulting in it's own independent upscaling.
Upscaling the upscaling doesn't look good 😉
Nope. The emulated front buffer is always only upscaled once. The effect you describe must be due to another thing.
Where does it happens?
Notice the last two vertical lines
wrote:Notice the last two vertical lines https://www.vogons.org/download/file.php?mode=view&id=47402 […]
Notice the last two vertical lines
Zooming in on your image, i could really see that some lines would repeat 3 times and others 4 times, that is not what one would expected when upscaling from 384 to 576, but then running the game "vanilla", i can see that every vertical line already repeats 2 times: the game's vertical resolution is actually 192 upscaled to 384. Here are the two scalings you refer to. Anyway, I'll see what happens if i downscale the game 1st before upscaling it, but i doubt there will be any visible difference
On a second thought: 576/192 = 3.0, so yes, downscaling 1st will improve quality (if you have a 720p monitor)