Reply 60 of 97, by subhuman@xgtx
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- Oldbie
Thanks everyone 😀 I've just updated my previous post with the missing 'stock clock' results.
Unfortunately I don't have Forsaken but I'll see if I can get hold of a copy and test it with this rig 😀
Regarding UT, I guess all of us are using the default intro flyby to bench the game?, right? I suggest that we timedemo UTBench instead to get more real-world results of how our systems will perform under a realistic gaming scenario with a reasonable amount of players blasting each other across an entire map 😀