GoldFinger wrote:We want to know what is your veideo board/chipset so we can target OpenGLide to reach the most of you and we can know what extensions we can use.
Please use the Poll and post the OpenGLid.log file to us.
I'm currently running a voodoo 3 3000 AGP, but i'm not concerned with its functioning with OpenGLide(except for possible help with testing). I'm here to help me decide on my next card based on how well OpenGLide functions with either Matrox Parhelia(any flight simmer has to be interested in 3 screens), ATI 9700 or geforce 3 or above in regard to RB3D gameplay.
So I didn't answer the poll, but i'll post my current log file. Windows 98SE, 3dfx 1.04 drivers. Reason for the older drivers is that they seem to work with OpenGL games that use the torque engine. Newer 3dfx 1.07 drivers had far fewer extensions that were working, but I don't have that log file anymore.
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OpenGLide Log File
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***** OpenGLide Version0.06b13 *****
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Date: 10/04/02
Time: 20:27:07
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Clock Frequency: 449.24 Mhz
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Configuration file is OpenGLid.INI
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Wrapper Class Priority of 32
Wrapper Priority of 2
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ColorBits = 16
DepthBits = 16
Using OpenGL version = 1
Using Palette Extension.
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Setting in Use:
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Init Full Screen = true
Fog = true
Precision Fix = true
565 Wrap = false
Palette Extension = true
Packed Pixels Extension = false
Vertex Array Extension = false
Secondary Color Extension = false
Fog Coord Extension = false
Texture Memory Size = 16 Mb
Frame Buffer Memory Size = 8 Mb
MMX is disabled
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** OpenGL Information **
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Vendor: 3Dfx Interactive Inc.
Renderer: 3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/KNI/ICD (Jan 7 2000)
Version: 1.1.0
Extensions: GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_multitexture WGL_3DFX_gamma_control WGL_EXT_swap_control
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** Glide Calls **
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Time: 20:29:23
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FPS = 0.000000
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