First post, by Euler314
Hi. This has happened to me in other games as well, but I'll take "Constructor" as an example. The problem is simple - there is a delay of about 300ms between the time a sound effect is supposed to start and the time it does. I have tried reducing the mixer blocksize and prebuffer to very low values, but not only did the sound become unintelligible, the lag didn't really seem to disappear.
So, is this a known problem? Is there any way to solve it?
Thanks.