I realize this thread is rather old, and the same points are discussed in other threads as well. I'm having the same problem as well, using a LCD display with 1280x1024 native resolution and 5:4 ratio - would really love to get the games up and running using that ratio and resolution.
What I'd like to do, is:
a) Run a game in a maximized window that exactly fits my screen - right shape or not (i.e. manually set the size of the window to NxM points)
b) Run the game fullscreen, again, stretched to fit my oddly shaped screen.
I couldn't notice any difference between ASPECT=TRUE/FALSE. I figured this would be the setting for doing what I'm looking for - should this setting affect the fullscreen mode or only windowed? Are there other requirements for the option to work?
I can't see the point, 8:7 and 5:4 will turn perfect circles into egg-like schemes. But if you desperately need it, download the source and do it.
The difference between the oldie 4:3 and 5:4 ratio of my current display really does deform shapes a bit, but it is not as bad as one might think without trying it first. In SCUMMVM this thing works really nicely. In my opinion the slight deformation is a lot better option than having those sad black bars on top and bottom of screen.
Sadly, the most challenging thing I can code is a 'Hello world!' -thingie, so I'll have skip the advice on doing anything with them sources. 😉
I hope what I'd want to do is plain here. Did a search on the forum before posting - I guess if such a feature would exist, the other people asking about this would have gotten answers I'd have undestood.
Has this optimizing for weird resolutions/aspect ratios reached the ToDo yet? Like forcing manually the window/fullscreen display to be stretched to NxM pixels or enabling the maximize - button?
* Thanks for the GREAT plaything this DOSBOX is - being able to play them old games is lots of fun with those black top/bottom bars as well! *