First post, by ih8registrations
graphics optimizations:
bitumove: 128 bit blit
modeoperation: skips calculation if same as last pixel (this speeds up this function 3x in wolf3d for example)
writehandler: inlining of the first invocation
http://sourceforge.net/tracker/index.php?func … 551&atid=467234
autocycle:
no more skips or lag from cycle transitions(prior, wasn't usable on my system)
displays current cycles(instead of "auto") & framerate once a second
for cycles set to a specific count, cycles auto adjust up to that count.
use for programs that need a specfic cycle setting so as to not run too fast but still adjusts cycles downward when cpu load is exceeded or to reduce cpu load. Set large enough it essentially mimics autocycle.
http://sourceforge.net/tracker/index.php?func … 551&atid=467234
edit: added autocycle patch.
edit: grab graphicsopt2.diff to avoid issue discussed in the thread. But if you want to check out the buggy changes, knock yourself out with graphicsopt.diff;)
edit: cleaned up autocycle.diff, it had a part of the graphicsopt changes ini it. attached is autocycledlean.diff