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DOSBox ECE (for Windows & Linux)

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Reply 420 of 1116, by Qbix

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you have to go back quite a while. 4074. I hope it gets commited soon (by the mame people)

Water flows down the stream
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Reply 421 of 1116, by Stiletto

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Qbix wrote:

you have to go back quite a while. 4074. I hope it gets commited soon (by the mame people)

Pull Request #? Maybe I can prod some people.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 422 of 1116, by Qbix

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The tandy sound changes are commited. It solves sentinel title music and the kq2 title song and the waves.

Water flows down the stream
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Reply 423 of 1116, by Yesterplay80

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And a new ECE is ready to download: https://dosbox.yesterplay80.net/DOSBox%20ECE%20r4141.7z

My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)

Reply 424 of 1116, by JemyM

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Never mind, I figured it out. (I actually didn't but then Qbix came in to save the day)

Last edited by JemyM on 2018-08-27, 17:25. Edited 2 times in total.

Okay, now roll sanity.

Reply 425 of 1116, by Qbix

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DOSBox -c "Mount C 'C:\My Favorite DOS Games\Personal Nightmare'" -c "c:" -c "cd pnite" -c "test"

Water flows down the stream
How to ask questions the smart way!

Reply 426 of 1116, by JemyM

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Qbix wrote:

DOSBox -c "Mount C 'C:\My Favorite DOS Games\Personal Nightmare'" -c "c:" -c "cd pnite" -c "test"

Awesome! Now I am up and running again. Thank you 😀

Okay, now roll sanity.

Reply 427 of 1116, by lukeman3000

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Yesterplay80 wrote:

Awesome, thanks!

I have another question - I'm not sure if this is something that's more suited for the ECE thread or otherwise, so let me know if this isn't the right place to ask.

I'm using D-Fend Reloaded, and it has an option to center the dosbox window. However, for whatever reason, the dosbox game window ends up not being centered after the resolution adjusts.

I am able to add an environment variable to center SDL windows (and this fixes the problem), but I was wondering if there might be some way to correct for this in a future ECE release without having to set an environment variable?

Reply 428 of 1116, by Ant_222

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lukeman3000 wrote:

I am able to add an environment variable to center SDL windows (and this fixes the problem), but I was wondering if there might be some way to correct for this in a future ECE release without having to set an environment variable?

I have gone so far as to request that MinGW add support for a function that would let me center the window programmatically, and the maintainer fulfilled it, yet it might still be unavailable in the Visual Studio run-time.

Other than that, SDL2 supports the centering of its windows.

Reply 429 of 1116, by collector

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I am not seeing a plain vanilla build on your page. Are you no longer offering one or am I just missing it?

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Reply 431 of 1116, by Yesterplay80

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collector wrote:

I am not seeing a plain vanilla build on your page. Are you no longer offering one or am I just missing it?

You seem to be missing it, as Dagar said, it's on the website and my Google Drive. Or maybe you were looking for it the exact same second I moved the old ones into the archive folder before uplaoding the new ones. 😀

My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)

Reply 433 of 1116, by inukaze

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Linux Version, i can't compile, hi there Yesterplay80.

today i had download DOSBox ECE r4162 (Linux).7z
but i can't compile because i not have a file. there is the output :

    Makefile:369: recipe for target 'midi_mt32.o' failed
make[3]: *** [midi_mt32.o] Error 1
make[3]: *** Se espera a que terminen otras tareas....
Makefile:369: recipe for target 'midi.o' failed
make[3]: *** [midi.o] Error 1
mv -f .deps/pixelscale.Tpo .deps/pixelscale.Po
mv -f .deps/render.Tpo .deps/render.Po
mv -f .deps/sdlmain.Tpo .deps/sdlmain.Po
mv -f .deps/sdl_mapper.Tpo .deps/sdl_mapper.Po
mv -f .deps/render_scalers.Tpo .deps/render_scalers.Po
make[3]: Leaving directory '/media/Compartido/Liñux/cdf/dosbox-ece/src/gui'
Makefile:444: recipe for target 'all-recursive' failed
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory '/media/Compartido/Liñux/cdf/dosbox-ece/src'
Makefile:376: recipe for target 'all-recursive' failed
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory '/media/Compartido/Liñux/cdf/dosbox-ece'
Makefile:317: recipe for target 'all' failed
make: *** [all] Error 2

i dont know from where i should got that file, and where i must put, to compile this version on :
Devuan (Jessie), Slackware (14.2), Gentoo, ArtixLinux, GoboLinux, Sorcerer Linux.

Reply 435 of 1116, by inukaze

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Platform : PC
Operating System : GNU/Linux

i had solved with the follow commands on cli :

git clone https://github.com/munt/munt
cd munt
mkdir build ; cd build
cmake -DCMAKE_INSTALL_PREFIX=/usr ..
make -j
su -c "make install" root

i put on my spanish dosbox tutorial [Work in Progress] -> https://docs.google.com/document/d/1CGADXR5Cr … dit?usp=sharing

Well i need to know
1) i need 3dfx drivers for msdos games with dosbox-ece ?
2) where i can find a list of games for msdos and/or window9x with 3dfx support ?

Reply 436 of 1116, by Yesterplay80

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inukaze wrote:

Well i need to know
1) i need 3dfx drivers for msdos games with dosbox-ece ?
2) where i can find a list of games for msdos and/or window9x with 3dfx support ?

1) That depends on the game, but most games should come with the needed driver included. You don't need any additional driver or mapper.
2: Revised list of Voodoo games for DOS.

My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)

Reply 439 of 1116, by Yesterplay80

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inukaze wrote:

For Windows95 (RTM) and (B) and Windows98SE, which drivers i need for Video and Voodoo ?

Drivers for a S3 Trio and a Voodoo 1 might work.

FYI: I included two new pacthes into DOSBox ECE, now allowing for mapping mouse buttons to keyboard or controller buttons and for separate sensitivity settings for the X and Y axis of the mouse. Settin the Y axis to 0 results in a disabled Y axis, basically which had to be done with the TSR tool novert.com before.

My full-featured DOSBox SVN builds (without debugger) for Windows: Vanilla DOSBox and DOSBox ECE (Enhanced Community Edition)