First post, by Kernel
Hi Guys,
I'm trying to start a multiplayer game of Detroit between two instances of DosBox on my laptop, so that I know how to get it to work so that I can coax my friend who introduced me to Detroit to play a game of it with me.
I have gotten to the stage where I can get an emulated virtual link established between the two instances of Dosbox, however getting the game to actually work in multiplayer mode is proving difficult.
I put both the baud rates the same on each dosbox instance of Detroit, as well as the Com port (COM2) and I set the link type on both as Null. Then I set one as the master, and one was the slave.
The issue I'm having is when I hit connect as Slave, the game usually freezes (on the slave side, not the master side).
Also, when I set up the second player's company name and first model of car's name on the Master side, the master side freezes.
I did get it almost going once, where one Dosbox instance was uploading and the other was downloading (it was very slow), once they had both finished I got a "Cannot read from file". I then realised that I needed to make two copies of the Detroit game files so that each instance of Dos can use separate files. I have done this, but unfortunately have not gotten as far as I got last time.
I'm hoping I can solve this by trying to emulate a modem link instead of a serial link. To do this I will need to put the dosbox virtual modem dialing command ATDT in the Phone number field as well as the IP address (in this case 127.0.0.1). Unfortunately Detroit will only allow me to put numbers in the Phone number field.
Is there anyway I can hack the game so that I can put letters and full stops in the Phone number field?