First post, by Elia1995
- Rank
- Oldbie
Hi, so I've been playing with my "new" Windows 98 PC these days and I've also tried several DOS games (mostly from Apogee, because that's what recalls my childhood the most) but... I've noticed that the audio is there, but it sounds like crap !!!
I mean, I know I can't expect AWE32 goodness off a PCI128 CT4750, but why do sound effects and AdLib music sound horrible ? The music on most games is like "out of tune", the sound effects make weird noises... if I can
Here's the video for the brave ones who are so corageous to listen to them, I tested DN3D, Blake Stone and Commander Keen 4 (the last one has glitches even in SOUND EFFECTS other than just music like the other ones).
http://www.youtube.com/watch?v=xD42SeYVTe0 (I dunno how to embed it...)
So far I tried:
Duke Nukem 3D: Adlib music sounds way out of tune, expecially the "melody" part of the theme song.
Blood: same as Duke Nukem 3D, but much less noticeable (sounds better to the ear, but obviously not as good as it should be)
Commander Keen, excluding the first 3 for obvious reasons, sounds quite bad, both sound effects and music. The sound effects sound like they're made by a drunken sound artist or something like that 😐
Bio Menace: the music sounds good, except Skullman's theme and the sound effects are strangely almost perfect.
Duke Nukem 2 sounds... just awful.
I can hear major distortion in almost any "Apogee" intro music, except Monster Bash which refuses to start (it says I don't have enough conventional memory or something like that 😒 )
All of them work and sound perfect on the Intel Celeron DOS PC, so I could just "go and play them over there or DOSBox", but since Windows 98 supports DOS games, why not work hard and make them work aswell ? 😕
Currently assembled vintage computers I own: 11
Most important ones:
A "modded" Olivetti M4 434 S (currently broken).
An Epson El Plus 386DX running MS-DOS 6.22 (currently broken).
Celeron Coppermine 1.10GHz on an M754LMRTP motherboard