First post, by NitroX infinity
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I'm wondering, do 3D engines like the Doom and Build (Duke3D) engines benefit from a 3D accelerator? Or is their performance CPU dependent?
It's a simple question but I can't seem to find the answer. 🤐
I'm wondering, do 3D engines like the Doom and Build (Duke3D) engines benefit from a 3D accelerator? Or is their performance CPU dependent?
It's a simple question but I can't seem to find the answer. 🤐
No. They're not using any accelerated 3D API. Their performance is CPU dependent (unless you have a slow VGA).
If you want these games with 3D acceleration look out for source ports with GL renderers.
Well, there are 2 Build engine games with a glideAPI support: Blood and Shadow Warrior. But the only difference is - bilinear filtering.
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Thanks for the answers.
@d1stortion; I don't want them to be 3D accelerated, I just wanted to know if it was worth adding them to a range of games for 3D benchmarking 😀
Sector-based games choke on a 3d card because of the high amount of polygons needed to recreate the lighting of the scene.
wrote:But the only difference is - bilinear filtering.
About half of first 3d accelerators didn't have even that 😉 And telling the truth, do you need more? 😉